Sim_Kill

Sim_Kill

Joined Member # 3670264
4 Posts 13 Replies 448 Reputation

Steam just downloaded a 126mb patch. I already had v1.1 and can't find any other changelog for this (30th April). Any idea what's in it?

3 Replies 19,128 Views

@Frogboy No, that's not how it works at all. If I right click on a healer in an army, units will just fire on anything in that army and ignore the healers.

22 Replies 50,219 Views

[quote who="LightStar" reply="2" id="3632796"] With all the other things in the news about parents, i.e. a husband and wife found passed out in their car from being drunk with a 4 year old in the back seat here in Indiana. Kids shooting themselves with a parents gun, twice in the last month! You name it! It is NOT a companies fault, it is not the product, it is about STUPID, DUMBASS, IDIOTIC, BRAINLESS, WITLESS human beings that have no right to even create a child! Some

48 Replies 302,571 Views

[quote who="DasUnding" reply="10" id="3633177"] I apologise for bad English but at this state the game is totally imbalanced in many ways. The new patch made it even worse. The new changes made it even difficult to play vs completely newcomers. Does it make the game better if air could lose nearly instantly all hitpoints by stopping the opponont from expanding while there spawn neutral anti air -> so that is not even a possibilit

12 Replies 39,976 Views

I completely agree with the OP. Manual targeting is non existent. Targeting a single unit seems to not target the unit, but anything in the army that the unit is sat in. That means you can't manually decide to kill off the repair bots first without getting a lucky hit using an area of effect ability or weapon. It ****s me right off as well.

22 Replies 50,219 Views

[quote who="Ekko_Tek" reply="4" id="3633032"] These topics are always quite funny. Someone's random anecdotal mucking about in a few games and suddenly a flash of insight with sweeping generalizations on game balance!! Last I checked the current #1 player in 1v1 plays PHC pretty much exclusively. Each side has pros and cons, strengths and weaknesses - you're just touching on 1 of the substrate strengths here (point about factories). My suggestion would

12 Replies 39,976 Views

I had not played with substrate at all over the last 2 months from getting this game, and after getting pwned by substrate over and over again, I decided to turn to the dark side and see why I always lost. It wasn't difficult to see why. On my first game, I had absolutely no idea what I was doing. I thought I was building T2 when I was building a dreadnought, guessed at what T1 units I should be building and buffed my economy same as I always do with PHC, then when I cou

12 Replies 39,976 Views

This is crazy! Why would you make Substrate more OP than they already are by making their anti-frigate unit an anti T1 unit as well?! Why don't you give it AA guns as well and have done with it! I played substrate for the first time the other day, had no idea what I was doing and completely wiped the floor! Now I can see why everyone I've spoken to in rank 1 positions in ranked matches say substrate is OP. I'm not over reacting, this is really bad for t

4 Replies 38,213 Views

It's happened to me on a few occasions. The game usually completely fails in the process of migrating hosts and shows the same symptoms. I have not played enough of v0.99 to see if it's still an issue, but I haven't seen a fix in the change log.

6 Replies 8,929 Views

No problem. I spent last night taking a few videos in v0.99 and have raised 5 helpdesk requests this morning.

12 Replies 10,535 Views

Do you mean assisting the factory being built, or assisting the factory building units? Assisting construction of buildings is an operation with a defined endpoint and should be able to be properly included in an order queue. I mean assisting the factory building units. I'm afraid I dont understand what you mean. From your change log, 'Engineer build time reduced from 25 seconds to 20 seconds'. How is this anything other

12 Replies 10,535 Views

Apologies for the double post, I dont see an edit option for my above post. Just to expand on the order queue comment, point capturing works (most of the time) as part of a queue. How is that any different to factory build assist?

12 Replies 10,535 Views

[quote quoting="post"] Selection issues get much worse as unit count increases. [/quote] It's not just unit count. I find it's worse the longer the game executable is running. Last night the selection issues got progressivley worse over the course of 6 games, and the 6th game I build 2 factories in the first 2 or 3 minutes, and I could not select the second factory. This was the game where 4 factories, a few groups of brutes and at least 2 engineers became unus

12 Replies 10,535 Views

All confirmed with PHC EDIT: ADDITIONAL POINT: When two of the same type of unit are building in a build queue, right clicking to reduce the quantity to 1 cancels the unit currently under construction, not the one waiting to be constructed which is very, very annoying Fighters turning circle only allows 1 attack then circles selected target, have to manually strafe and hope they shoot the right thing Bombers flight path have same ineffici

12 Replies 10,535 Views