I think the reason swap wasn't useable on allies in the first place was to prevent griefing.
cha0selemental
o. my bad.
[quote who="morpheas768" reply="23" id="2458632"] and if you don't like it you can FOAD. What is FOAD?[/quote] F*** off and die i believe. Also, im in ur forumz, necroing ur poasts :P
I think the download link is borked, because the file extension is nothing I or my computer have ever seen before.
If you look closely, you will probably see that you get a bit of mana back from the initial damage of venom spit, but not from the DoT. I think it has something to do with how the game classifies buffs and debuffs, IE the damage isn't considered as coming from "you" (in the case of ooze, which is probably a buff on you, whether invisible or visible), and there's no system of debuff ownership, so the game doesn't know that the DoT from the spit is your damage. So it can't give you mana from it
They should probably add like 5% increased attack speed to each rank of both those passive talents, they really don't give enough IMO. 5% per point, when every other passive skill out there has like 5% to 1 stat and 10% to another, or 5% to 2 stats in an aura, its kinda BS.
I'm planning on trying an AA-heavy build with crit, warp strike, and passives maxed, along with warp area, with one floater point to put wherever. I dropped it in spine strike for early game threatening of other demigods, but YMMV.
For an example of what I'm talking about, play a game of DotA as the Broodmother, scourge side i believe. The adds she spawns spawn adds of their own that have a limited lifespan. Actually, i think the adds she spawns do too.
I think if she just got more minions, she'd be fine, or at least more fine than she is now. Maybe they should roll the Entourage bonus into summon shamblers, and change entourage to increase the max shambler limit, or something. Because just comparing to LE or Oak, they're running around with like 12 minions, and QoT and sedna can get 4 max. And yetis and shamblers DEFINATELY aren't powerful enough to justify being outnumbered 3 to 1. Either massively buff them, or give us more of the
I think both QoT and Sedna need to have their minions rethought, because they both have the same style of minion (hit a button and up to 4 appear, as opposed to Oak plopping down a ward and getting them automatically, or erebus killing stuff and getting them), and everyone says both shamblers and yetis suck. EDIT: Guess i should say, what are you guy's thoughts on how to improve them? I thought maybe have the shamblers have a chance every time they kill something to turn it in
Anyone played QoT extensively since the 1.2 patch? Are shamblers still worthless?