When I play with Pirates on in SP, I normally don't bother giving them missions. Gave the scoundrels one yesterday, and watched as they took down the planet. At the end they said "Yarr, mission completed, matey!" or something to that effect, but the window that should display their picture is blank. In addition, the message kept spamming the window over and over again and became really irritating . Any idea what could be causing this, or what to fix?
flannicus90
Looks like this will significantly affect the AI as well as making Diplomacy more useful in both early game and late game. The work looks to be well thought out! Can't wait to see how it plays out! Any idea when 1.3 will be released? I assumed it would be released within the week that the third journal was released.
The poor Advent is hardly playable in ICO as it is....
Seconded, Zeta1127. I'd love to see more tutorials on things in Entrenchment and Diplomacy, especially about Starbases and Envoys.
I think its fun to use them on AI, but beyond that, I would have to agree with you. My gut says that the devs might do something more with them, even if it is just giving them some "oomph." They've done a pretty good job at balance, I think, and I believe mines still have a role yet to play.
I take it you're a TEC player, eh, KerrdogJ? [e digicons]B)[/e] I like your ideas, especially concerning the TEC's ships. However, I don't think the devs will go for updating just one race. If that were the case, they would probably scrap the idea of making new ships instead of just doing it for the TEC. Very good points, though. With the new Capital Ship class, I think there will be much more options. Unlike some, I don't think that it will be a counter
I think I like the Vasari ship designs best overall. Thing about the Advent is, I just can't get behind the Space Starfish. It seems SO out of place for the Advent!
I really appreciate what Bailknight did for the effects as they are spectacular, but somehow they don't fit in with my view of SINS. I realize that puts me in the minority, but some bits seem out of place. For example, a trade port explodes jsut as much as a Vasari capital ship, and in the exact same way. I think that updating the graphics will be intriguing though. I would like to see some updated ship designs. After all, I'm pretty sure you're not going to be using the sam
That's a good point, Krdax. Been bugging me too. Wouldn't changing that be a bit memory intensive, though?
To start, I'll put up my own little wish list for tweaks I'd like to see. 1. An overhaul of the Diplomatic Tech tree and system. The devs have been looking into this for the 1.3 patch, and it looks to be a step in the right direction. For me, diplomacy is only useful insofar as I can use it to hold an opponent at bay for awhile with a cease fire and milk him for a trade agreement. The effort it takes for me to send out envoys and research the higher tech in the tre
I'm sure there is a post somewhere, but the one I found was related to 7DS. I'm starting this thread to get some ideas out for the new expansion, Rebellion. For anyone who asks, the confirmed features are as follows: New features of Sins of a Solar Empire: Rebellion include: New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants. <li
I haven't played online much. From USA, and I would love to have some people to play with. Flannicus90
Some ideas: 1. An overhaul of the Diplomatic Tech tree and system. The devs have been looking into this for the 1.3 patch, and it looks to be a step in the right direction. For me, diplomacy is only useful insofar as I can use it to hold an opponent at bay for awhile with a cease fire and milk him for a trade agreement. The effort it takes for me to send out envoys and research the higher tech in the tree just hasn't seemed as attractive to me as the other three 9tech trees).