There needs to be a way to see which of your colonies have resources on them, more quickly than clicking on each colony in turn on the galaxy map. I just got the Precursor Archeology tech, which allows me to build Orbital Precursor Nanites, and now I have to go click on all of my colonies to find out which have Precursor Nanites.
Publius of NV
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[quote who="gypsy2299" reply="2" id="3830895"] If so, couldn't he try it there and if it doesn't work not upgrade the regular branch till finished with current game? [/quote] Yeah, that would probably work. As long as he realized that he shouldn't expect to see any new features and maybe not even any bug features while trying out the test branch.
Since the XML data is baked into the saved game, it's usually recommended to start a new game on an update like this.
Thanks to all who have contributed to WC.
[quote who="Old-Spider" reply="135" id="3830594"] The problem is that the Social Matrix is reported to be for Altarians. Since I'm not Altarian, should Altarians be used here? Maybe use Altarians and Drath or maybe something else? [/quote] Maybe it should say all Ancient races?
I've already mentioned that with the removal of the ascension icon from the galaxy window top bar it's impossible to tell how close to ascension victory you are. So it's clear that the game is going in the wrong direction as far as communicating victory conditions goes. I have to agree with the @Sedghammer - ever since it was introduced, all of my victories have been prestige, and it hasn't been clear to me why my prestige score is increasing either.
[quote who="Coggy" reply="5" id="3829646"] They don't initiate conversation, and I get nothing when I click on their planet. [/quote] I don't have one in my current game, so I can't check this, but if I remember correctly, you have to click on their planet, then when the planet window displays in the lower left part of the galaxy window, click on the top most icon attached to the right of the planet window.
I haven't tried Abundant. I've been playing with "Occasional" and I see a minor maybe once every five games or so. So it would seem the devs do need to look at this.
[quote who="Commander4X" reply="75" id="3829466"] My meaning was that the cost is the technologies. [/quote] Ah, ok, yes I did misunderstand you. Sorry.
What is your setting for minors in the galaxy settings?
[quote who="Commander4X" reply="73" id="3829433"] There could be technologies that automatically upgrade all shipyards (less micro-management, good for all core worlds) [/quote] Past experience in GC games has show that this type of auto-upgrade has to have a gameplay option to disable it, as automatic upgrade quickly uses up resources that the player might wish to use elsewhere.
Yes, there's a tech you have to research. It's in the manufacturing branch.
Thank you, that did it!
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That surprised me too.
[quote who="Searcher7" reply="22" id="3828932"] If nothing else, I would love to see a way (galaxy size or type or even game mode) to allow some type of empire formation (via Explore and Expand) PRIOR to the Exterminate portion kicking in [/quote] The GC4 Alpha .65 release currently has a starting option where you can start alone in your sector. You (and the AI) will have to research two techs to be able to travel to other sectors to meet the other races.
I have to agree with Don above, Christmas Time by mormegil is my all time favorite Christmas WindowBlind.
[quote who="gbkinsey1" reply="34" id="3828611"] Hmm, in .65 I can't assign a Governor from the Governor screen itself.. no problem dragging an available leader, but won't attach to any available planet... it does work on the main screen by selecting the planet and hitting the Governor button though. [/quote] I agree, dragging and dropping the governor from the governor screen is very iffy. I think I get it to work about a third of the time, otherwise I have to do what you di
[quote who="Tue" reply="12" id="3828389"] Is this still the case? You have to chose between mining a resource and improving approval for instance? [/quote] As of the .65 alpha (released under the test branch) all star bases mine resources. No more mining rings.
After this morning's update I no longer see the darkspace ring. Meanwhile, my feedback copied from Discord: <span style="font-family: Whitney, 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; white-space: break-spaces; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-thicknes
I appreciate your help, but I already have both the "Title bar" box checked and the browser.tabs.drawInTitlebar set to false. I have a title bar on my Firefox window but WB isn't skinning it. I am on Firefox 94.0.2, the 64 bit version.
Thanks very much, that has gotten WB working again. However, it is not skinning Firefox, and it was skinning it yesterday. I had previously looked at your support FAQ about Firefox and checked the box to enable the title bar, and that got it working before I installed ESET. Is there a way to allow it to skin Firefox's title bar? Thanks again.
Derek said on the GC Discord that the problem is with the build for Epic, the development build is working fine. He's investigating.
[quote who="AzDude" reply="3" id="3828021"] We really do appreciate your feedback, thanks. [/quote] And I appreciate your support. I've been using WB since its early days and feels really strange without it.