Thanatosesc

Thanatosesc

Joined Member # 3693650
0 Posts 4 Replies 111 Reputation

cool, thanks. That's helpful. I can send you the rest that I have, but the piece that's missing is that I have this part setup to a cast ability. So althogh this is an aura, its not on for ever. its currently got a duration of 20. So basically, for 20 seconds you get to see the other demis, then you dont until you activate again... I'm just using the aura so that I don't have to figure out how target all the enemy demigods when I activate the ability (pure lazine

2 Replies 1,503 Views

I thinking about when a 'tower defence' map would end... and I thought of a cool concept... but it would require new MAPs: It would be a 'vs.' tower defence... same concept as now, but the flags on your side would effect the other side; and the citidel upgrades would make the creeps your enemy fights stronger!... basically you try and screw with the other team till their citadel gets destroyed. It would require maps that are 2 'seperate' terrains that don't mix (so you can't u

21 Replies 6,582 Views

First off, I know that others are working on this and I'm just trying to learn more about modding and this seems like a fun thing to try and do. Second, I'm taking Morpheus' Goggles as a base (vision +12, +5 HP Regen, +10% mv) Question: I've thought about this a lot and I'm thinking that the easiest way to target all enemy demi's for the effect to work is to make an "aura" that has all enemy demis as a target and that has infinite range. Would the following lines

2 Replies 1,503 Views

Actually, you could probably balance this item by treating it like Oak shield. Its basically the same thing. Maybe drop the duration to 3 or 5 seconds? Or maybe have it scale with level so that at low level its 3 seconds and around level 8-10 it goes up to 5. That would probably make it an option in MP and not make it to OP. Only real gameplay would determine that though. Cheers, ThanatosESC

8 Replies 5,789 Views

Is there a process determined for including mods into the next patches? I know that you guys (SD) are very active on the forums, but is there an official 'process' for this? There was mention of 'the most popular mods will get included' but what about some mods that are actually bug fixes? For example, it seems that someone has fixed the minions spawning with less than max health when +health to minions bonus items are equiped. That seems like a no brainer to m

0 Replies 885 Views

ok, after playing with it at max res. I would have the following suggestions: Health and Mana should go to 14 Names can go to 11 or 12 (either one is fine, its really level that I'd want to see at this size, names can really stay where they are). I do believe that this will require some resizing... however, I think there is enough realestate (tried it with a general and 4 allies) to get it done. Starting out there's no issue, but as soon as it gets into 4-6k an

76 Replies 274,863 Views

I'll take a look tonight if I get the time. Thanks for the rundown on where to tweak :)... If i get something reasonable, I'll pm you the link to it so you can see if its worth general distribution. Cheers, ThanatosESC P.S. is my idea of a scale button unfeasible? I don't know enough about the drawing mechanics to know if its possiible.

76 Replies 274,863 Views

Not sure if its helpful, but I dug up the lua script for the tracker... this would be for the goggles and it'll have to be modded obviously: ################################################################################################################# # Tracking Device ################################################################################################################# AbilityBlueprint { Name = 'HGSA01Track', &nbsp

65 Replies 188,427 Views

Just thought of something. If percentage doesn't work or resizing makes it too big, then maybe you can make a button that resizes it and makes it 1.75% original size using set numbers? Have a little button that says... big res or something... I'm just being lazy I guess I could just mod the code myself and you could have multiple versions one for each resolution... I'll look into doing that and if I don't completely mess it up I'll <span style="text-decoration: line-through;

76 Replies 274,863 Views

Try setting the number to -1, that will either crash or give you infinite. As for the lvl 15, if you don't think its much of a balance, maybe at lvl 15, they get permenant AND cost more mana? Then its a key choice to make when you get there... keep using lower mana cost or go permanent with higher mana cost...If still not enough, reduce numbers as you suggest too? The reason I say make it lvl 15 is that it doesn't really affect early gameplay, but can modify the en

34 Replies 11,169 Views

I'm not sure if this is possible, but I see that you create the panel with a set width and height, is it possible to make it a % of the screen instead? Then it would scale.... I'm not sure if you can look at the UI code for the game and see how they generate the window for skills etc... there may be an answer there. I play in the same resolution as Pacov, and I notice its pretty small as well. Based on my noob reading ofyour LUA code, they look like 100 x 25 boxes

76 Replies 274,863 Views

one option is to make the permanence only on the lvl 15 skill. At that point the game is usually determined and if you're on the losing team, something like this might actually be used to turn the game around.... Just a thought. ThanatosESC.

34 Replies 11,169 Views

Can I suggest that we start a wiki page on demigod wiki: http://demigod.wikia.com/wiki/BALANCING_MOD_-_ITEMS That way we have a way of keeping a current list of what is in the mod and everyone can make modifications to the accepted 'concensus'. THe forums don't really lend themselves well to 'concensus'. Thoughts? Cheers, ThanatosESC

115 Replies 183,407 Views

I usually type this stuff out and I have short hand for it, I just thought it would be a welcomed mod. It would also allow the messages to be clearer for everyone and it would create a common lexicon. I'm not trying to say the game is broken without it, I just think this would be useful. Cheers, ThanatosESC.

3 Replies 1,828 Views

I'm not even sure if this is possible, but I was wondering if someone out there can make a macro menu for in game chat. Ideally it could be tied to hotkeys. Basics I'd love to see are: 1. focus fire 1.1 "Focus Fire Sedna" 1.2 "Focus Fire Oak" 1.3 "Focus Fire Queen of Thorns" 1.4 "Focus Fire Occulus" 1.5 "Focus Fire Unclean Beast" 1.6 "Focus Fire Rook" &nbs

3 Replies 1,828 Views

Are you prevented from accessing the health and mana information from those on the other team? i'm wondering if this mod could be hacked to show you information you shouldn't have access to or does the game itself protect that info? I'm hoping that the game itself protects against that... otherwise it would be far too powerful to know that the enemy sed has no Mana! Cheers, ThanatosESC.

86 Replies 35,450 Views

i play mostly PUGs and the times that I've seen this work is with one person calling out the targets. You innevitably end up running more and being less effecient than voice, but if you have a good player calling out targets and 2 others that listen, you can be very effective. Changing targets mid battle ussually is pretty hard... I tend to try and either kill or at least maim to the point where they have to go back to crystal. In the case you describe above, I would

28 Replies 5,686 Views

One thing about retreating, don't be afraid to turn when you get to your towers and drop one of your high dmg abilities. Sometimes the sudden drop in health can force them to think twice about chasing you in... of course this is a plus/minus game you have to figure out, and if doing this would make you die where you would have survived, don't do it. On the other hand if you're going to die anyways... try and go down fighting!

28 Replies 5,686 Views

I second: - focus fire : a must, all teamates focus on one target; call it out before the enagement really begins. I also find that if you have one person calling out targets it helps avoid confusion with lack of vent - Focus on targets that are a)squishy, b)have no easy exit plan - If things aren't working out... retreat, regroup, go again. Only commit if you know you can win! Add: - Similar to above, try and do everyth

28 Replies 5,686 Views