Space_dust

Space_dust

Joined Member # 369531
0 Posts 0 Replies 70 Reputation

I would like to hear from other what your opening strategies are? How do you kick off your games most of the times and what aproach do you take in that initial stage of colonization and landgrabing. What tech would you research? Do you go for population boom or tax them good? Lets have it... ~SDC~

22 Replies 2,347 Views

"Is Brad going to add an AI that mimics his own style of play - so we can can try to beat him at his own game?" You should have been in the beta to witness the mighty Bradians, the minor race that sometimes concoured the major ones LOL

6 Replies 398 Views

"I usually only play intelligent on larger galaxies as I would like some chance to win!" LOL soooo very true... travathian you'll just have to wait and see for yourself. I have been playing GC for a while now and have not yet won on Bright AI. I'm working on it, but just for kicks I am going to start a game with all AI on highest AI setting and see how long I will last. I'll let you know. ~SDC~

11 Replies 452 Views

Well... The "control" is really your approval rating. If your people like you they'll vote for your party. If you care leaching them dry with taxes, well than some other party might win. The bonuses are party specific, for example, Populist party gets +20% diplomacy and morale. You lose the control of the senate, you lose the bonus. ~SDC~

3 Replies 284 Views

You can not specificaly change those settings. But. The way the AI is programed as it is will suprise you evry single game you play. Not a single game I played felt the same way. One game I was playing good race and had good relations with (evil) Drengin empire and (good) Altarians didn't like me very much, etc etc... ~SDC~

6 Replies 398 Views

OK... here is how I start out. It's probably not the best of strategies but here goes. This is usualy wat I do on larger maps (medium and higher) First I adjust my income distribution sliders to 60% military and 20% each on social/research and government expenditures to 100%. I leave my taxes on the default level for now. First ship to build is one scout (takes 2 turns to build) while I send out the starting ships to colonize/explore. As soon as the scout is done I purchase a c

4 Replies 435 Views