5000 miles per hour? Let me see, hmm, that's ~27.78 miles per second, which isn't feasible with todays current technology. The USN's current record is a projectile weighing 9 lbs, launched at the velocity of 2520 m/s (~2.5 m/s, which is ~=1.5 miles/second), with an energy of ~32 MJ.
Whiskey144
that's because the Marza has not been trained in the Bene Gesserit Way. And it's just 'Voice', not 'The Voice'. Trust me, I'm a Dune fanatic.
it appears that they 'frigate has levels' line isn't used. I wonder how Teal did it.
You are testing for Vanilla, no? Manifests are only in Entrenchment. Unless you've already got that, then you shouldn't need to worry about manifests.
I thought the ideas/loadouts were gold, just swap the frames for 'em, and they ARE PERFECTION.
The spice controls the universe. It is by will alone I set my mind in motion. MUAD'DIB!! MUAD'DIB!! MUAD'DIB!!
sweet *drools at Guerilla/Planet Bomber* Just swap Kol frames for Skirantras/Antoraks/Sovas/Radiance/Rapture & we're good.
probably the rapidity of posters. Or it could be the #.
huh, well, don't bother posting a vid; I'll just pay close attention to AFF.
thanks for the info.
the mod is X10 Mod. Essentially it makes the capacities of everything TEN TIMES there normal. Not recommended for lower-to-mid range machines, unless you want to fry your comp.
ssshh kryo, the posters on the 'Attacks from Above' thread agreed to keep this under wraps, so that MP abuse would be at a minimum. Although, it's nice to know that I have to use the move button for it to work (Krosovs bombing Santa's Workshop, w00t!)
here is mine- Antorak or Skirantra frame (looks too cool to not pick) 1. Repair Cloud (just won't die) 2. CB 3. Stabilize Phase Space 4. tough one, probably like Flak Burst, Nano, or maybe GRG/MB. +11-14 SC squads.
I think that your wrong, as aluminum hasn't been used for projectiles, well, since ever. Back in the Revolutionary/Civil War eras, it was lead. WWI-II, it was usually lead jacketed in copper. Now, it's usually armor-piercing steel rounds. Aluminum is sometimes used for conventional ammo casings, but NEVER for actually projectiles. There's also the issue of heat stresses. Aluminum melts REALLY EASY. I mean it. It's also much less dense. For a modern armor-piercing anti-tank weapon syst
viperfdl, I was actually also going to suggest Vega Strike. I've played it a good bit now, and I LOVE IT.
Does this require a mod to be played? I saw the movie Serenity, it was AWESOME. And this might be an interesting map to play.
Ammo size- for an orbital-scale Railgun, rounds ~4-8" in diameter would be appropriate. Especially in reference to the massive sizes of enemy warships. Ammo type- aluminum would melt from heat ablation. Tungsten is actually the projectile of choice. Depending on the speed of the launch, it may need to be carbon-coated for heat resistance. Velocity- the speed of sound at Earth's sea level is ~340 m/s. To get an idea of how SLOW that is, most modern firearms fire projectile
I don't know JJ. From everything I've seen so far it appears that the Advent SB is the most vulnerable to this attack. I've seen my Argonev rotate around to be on it's side before.
motion passed.
Then I apologize for assuming you to be completely against the Z-axis. Ships using Z-axis is employable with Entrenchment however, as ships can employ Fighter Movement.
I second that motion. Who thirds it?
well, I think that in terms of size proportion, the TEC bomber should be a bit bigger. It doesn't bug me too badly, but I like how they look like B-2s. Definitely beats the Advent bombers out.
Marauders for the win! Here's my list- 1. Skirantra; I have a soft spot for carriers. Repair Cloud+MPA= Cockroach SC. They just WON'T DIE. 2. Antorak; one of these+Kostura= Go-Anywhere cap/fleet. Phase Out Hull is nice, and I like Distort Gravity. 3. Jarrasul; obvious on this on, it's the Space Egg. What I like- Nano&Vortex. 4. Vulkoras; also rather obvious, any planet can easily fall quickly. PMS&Disintegration are a little lackluster though.</
not necessarily. Strikecraft move in the Z-axis ALL THE TIME. Turrets can swivel to engage targets above/below them. Removing the Z-axis completely wouldn't really fix the problem, and would bring a whole slew of new ones. I suggest you check the thread 'Attacks from Above'. It has an interesting debate concerning the Z-axis. I think that Sins obviously WAS designed with the Z-axis capable. The Orkulus can already move around the Z-axis. The Argonev and Transcencia, being stat
this isn't a bug; it's Z-axis movement. There's a separate thread in the MP forum about this. The Vasari Orkulus can move, so it's not vulnerable to attacks from above (it'll just rotate and shoot); the TEC Argonev is vulnerable, but the weakest of the three to this movement is the Advent Transcencia SB. Banks are grouped by FRONT/LEFT/RIGHT/BACK. A ship must turn to engage outside the X/Y axes. Ah, I note that you said 'STATIC' Starbase. Nullifies my statement on the