you need to create a new Research subject. Doing so is harder than it sounds, as you need an open space in the trees, to assess how many labs (the tier #) you need to access it, if it's still accesible w/out said # of labs (most, if not all researchable ship types aren't), the cost/time of the research, etc. etc.
Whiskey144
yeah, I agree with Paradoxnt. A Golan-III on it's side is better than the Transcencia model that's 'upright'. After all, this IS space. Orientation is different from anyones/everyones perspective.
what I was asking if you could provide the steps or method you used to do so.
that's exactly the WRONG thing to do. Right now the Vasari are already that. And Vasari don't have Pulse Lasers. They have Pulse Guns.
the Jump Drive Relic DOES allow you to travel through Wormholes
1st- what MOD are you editing? 2nd- what RACE are you editing? 3rd- EVERYTHING IS EXTREMELY CASE SENSITIVE!! 4th- have you added the strings to the [your language here].str (Strings) file?
ah. I see. And that is just plain PERVERTED.
you'd have to modify the Requiem ships yourself. DBS only changes the vanilla ships.
!!IMPORTANT NOTE!! All Vasari caps ahve Wave Cannons on them. The Antorak&Skirantra have broadside waves, while the Egg/Kortul have them bow mounted. Unsure of Vulkoras positioning, but they ARE on there.
fighters- Pulse Beams would actually be better than the Pulse Guns. I originally thought PGs, but PBs are better. Junsurak- while I do stand by what I said with the whole model-redesign necessity w/ a weapon switch, Pulse Beams would look AWESOME. Alternately, the Disintegrators that are (at present) used ONLY one the Orkys would be good. Orkulus- Wave Cannons, Disintegrators, Pulse Beams. I think the Disintegrators should be left on it, and Pulse Beams be it's long range weap
I thought we were dropping this topic. Worm-eating Japanese girls: wierd, but the French eat snails. Not much difference. razor-on-skin emo-sexuals: 1st part- stupid to cut yourself. Waste of good bladed tools and of your own blood. 2nd part- I know what emo is, but what in the world is 'emo-sexual'.
trying to convert an Entrenchment mod back to Vanilla is something REALLY HARD. I've never tried it, nor will I. In all reality, a modder who does a version for standard Sins can (relatively speaking) easily put that mod into Entrenchment. On the flip side, a modder who releases an Entrenchment mod can go back through and essentially DUPLICATE everything he's done in the vanilla files. As for your 1st question, NO. Here's why- Entrenchment ship/structure&starbase entity files have
I actually didn't really expect anything back. To true that it's better that a great mod comes out later than expected, than never.
not to be pushy, but is their a prospected ETA? With all the stuff you guys need to do, I'm putting it at around 6-18 months, 6 being the least. !!IMPORTANT!! I AM NOT ON THE MOD TEAM!! DO NOT TAKE THE ABOVE STATEMENT AS FACT!!
not the WoW girls, but the fact that you went 'plays WoW, err, has fun w/ watersports'. That's the funny part. and karma for you NTJedi
quoting Aractain, reply #19-> [I mean if you know WHY a hot girl plays WoW errr, I mean has fun with watersports does that make it rational and acceptable to you?] End Quote. three words- LOL ROFL ROFL. Seriously, that's funny.
correct amish.
hey, TrooperScooper7: Can you please explain/share what exactly you did to do this?
the PMs carry the Disruption equipment. At 1st, they simply increase phase drive charge-up rates by 400-500% (4-5x), while they can be researched to have Phase Jump Embargoes, where nothing in range can Phase Jump. Their standard attack I haven't thought about, but they are designed to support, so their best use would be having them hang around the edge of a gravity well. And not quite Homing Mines/Cap Ships/Missile or Siege Platforms. It would be more like this= 1. Bu
Sivuskras? Nope. No Guns. I think Vas Fighters would look good with Pulse Guns. All the Vas caps have Wave Cannons on them (to my knowledge). As for the Junsurak having anything but Phase Missiles, it would necessitate a new model, as the current Flak Frig for the Vasari is designed around the fact that it carries Phase Missiles.
it's not ANTICOMPOSITE, it's just COMPOSITE. What you want is actually CAPITALSHIP damage, as that does a 100% (full damage, no more/less) to everything. Also, one way of balancing something like PMs is to have them as a spawnable frigate ability. Anything can shoot them, so their FAR more vulnerable, and make them cost resources, like Mines. Spawning fighters as frigates, meaning coding them as frigates w/ fighter movement is the entire basis of Space Superiority for what I want to d
that's the line for an Ability to call a buff. Nailed it on the head.
my best reference would be look at abilities that already call multiple buffs. While an Ability may not call more than one buff (at least, none do right now), buffs can call 1+ other buffs. To my knowledge, this can go on INDEFINITELY.
[quote quoting="post"] I must wonder... what secrets do the people all around us, people we think we know, hide? [/quote] You should not ask this question. VERY BAD THINGS CAN HAPPEN! And all because someone will either be dumb enough or not really think of it as insane to tell you.
well, I just checked the Vasari Ravastra's ship file. The ability you are looking for is 'AbilityCrippleAbilities.entity'. Hope that this helps.