if it's so lame, then why was it worth your time to to try to strike us down with such a long and arduous rant? (I think he's compensating...)
Twilight_Storm
i will NOT be DEFEATED!
i would give you karma, but then you'd be my equal...
I thought adept drone anima just added more strikecraft per squadron?
You smell like cheese.
I would give you karma, but i've already denied it to you so many times already. Why stop now?
Have you read "The Cole Protocol?" I thought it was pretty good, but not like the other 5
Granted. However, the resulting uncorrupted wish creates a series of unexplainable temporal disturbances related to the fact that every wish MUST be corrupted, thereby rendering the entire world stuck in a time loop intil such wish is corrupted properly. exactly 342,986 times through the loop, the space-time continuum realizes to itself that through looping the world in an attempt to make things right in the world of corrupted wishes, it has effectively caused the wish to be corr
The battle takes place in "HALO:The Fall of Reach", i believe.
ah, the super-MACs. How i wish my TEC fleet could build them...maybe a mod...
Might just be a shadow, but it looks like a gun.
i would give you karma, but zero is such a nice round number already.
I must have missed the original nerf on Sova, because i have never seen them at 10 with 6 squadrons. Of course, my first update was a year ago so that might explain it.
Anyone else notive the covenenat ships always seemed to die a little easier when there were a lot of them? Granted, there were also a lot of UNSC ships too, but that's kinda strange... kind of like reverse synergy. (Not counting Keyes one vs four battle. That was just sheer unrivalled tactical genius...) 1 UNSC Destroyer vs 2 Covenant Frigates, 1 Destroyer, 1 Carrier, i think.
What, now we have to deal with the can-opener that jizzes out bullets from between its legs? Nice weapon placement there, hoping to distract your opponents with laughter?
Does anyone know what the limit is for squadrons on the carriers in the game? (Cruiser and Capitols, if u know) I only ask because i realized yesterday that my lvl 10 Sova had 8, when i thought their max was 7.
space ghost...hmm. reminds me of zombies. Who's side are you on, anyway?
i would give you karma, but you are too animated.
banned for encouraging creativity.
[quote who="anteachtaire" reply="14" id="2435691"] And as for the whole neutral thing, I think what most people mean is capturing those mines helps offset the higher unit cost. [/quote] ah, that makes sense. I do tend to get a lot of my early game credits from selling metal.
I Agree. I just posted the above list so everyone complaining the Skarovas weakness could see all the facts. Personally, i think it is balanced. Maybe the designers could remove ONE supply point, but then again, the Skarovas is the toughest, having 1 more armor, 95 more Hull/ 105 more Shield for Cobalt/315 more Hull/ 15 more Shield than Disciple, and an equal and 2 point stronger gun, respectively. Maybe also adding 1 damage wouldn't hurt, but it's not
Banned for being the post above me... And you, down there...Banned for being beneath me...
That's Okay. Have you ever seen a zombie swimming? All part of the plan, my naive little harpo...
Here's a list of the current Ship Stats: I just updated a couple days ago, so these should be accurate: Cobalt Light Frigate (TEC): 635 Hull 370 Shield 2 Armor 10 Laser Damage 300 Credits/55 Metal/0 Crystal to Build- 22 Seconds Each Sabotage Reactor Disciple Vessel Primary (Advent): 425 Hull 450 Shields 2 Armor 8 Laser Damage 250 Credits/4