Order Syndicate Empire Confederation Alliance Just to name a few, but none of these start with N.
Twilight_Storm
banned for entering a rivalry with a disembodied shotgun when you have no form with which to defend yourself... I think you're a zombie, that's why you're hiding your avatar! Wait...That means...The appocolypse is here! Why aren't my zombie slaying powers coming back to me like the gypsy said would happen?
As far as i know, "Nation" refers to a people, not a country. (Apache Nation) Though it's mostly used this way for the smaller groups since they don't have a dominant name for themselves like the "United States", which aludes to much the same thing when one thinks about it.
Banned for being judgemental...
Okay...Here's a thought. My friend just offered up "Nation". Still a Network fan, myself, but Nation should at least be included in this discussion.
I was going to tally our current votes, but it was just too tedious for me...on page 2, we were even at 6/6 Navy/Network...So. I also noticed a bunch of people arguing the T meaning Terran. This isn't starcraft, people. Besides, it's called the TRADE ORDER. I think the most dominant argumant on both sides can at least agree that we're dealing with Trader Defence _______.
banned for expecting an Exile to do anything for free...
exactly, though it occurs to me that the designers did somewhat fix this when they added the extra squadron. (It did used to be just one, right?) Ah well. If so many people are against it, who actually play the game, then perhaps i'm just trying to make one of my favorite units too powerful... [e digicons]*_*[/e]
Yes, to both of you, but i was saying they benefit everyone equally. The Vasari get them easier, but they are no more reliant, they're just a perk of being Vasari. It's not like Vasari would lose without them.
Banned for watching the horse salivate over him.
I didn't think of that. Would have been helpful with a simlar problem i had a while back. Both of these are better ideas than mine i think, because both computers with have the latest updates so you'll be playing the game the way Ironclad intends it. Good luck! btw, having the same version isn't better, it's required for any LAN/Online game.
Okay, that was awsome. Banned for being awsome.
These have been some good points, and so far, i can't say there's anything outrageously untrue enough to complain about... Though i don't really understand why everyone says the Vasari rely of Neutral Grav Wells. Is it because of the resource asteroids? Because those seem to benefit everyone the same... Please keep them coming!
Granted. You get your Tuna, but it is due to a flight plan error that causes a transport plane filled with it to crash into your house. (Luckily, there were no casualties...or were there?)
Banned bor banning me so many times in one post.
If you're just worried about being able to play local LAN games, then try copying the entire Sins Folder and replacing the one on your other computer. Again, not sure it will work, but it's worth a try. Be sure to keep the copy so you don't lose any saves/achievements you might want.
Just asking, but why would you want to downgrade? Sure, the units are different now than they were at first, but if you don't have the updates, you can't go Ironclad Online. Now, the only thing i could think of is copying the new Entrenchment file, putting it somewhere safe, uninstalling the game, then replacing the files where you find them. It might not work, however, because it's possible that the latest patch is required for some of the newer units and ab
Banned because you forgot to capitolize "Banned".
As i said, scouting buys you time to regenerate, they have to spend those extra few seconds looking ahead, while you repair your hull and prepair for the next battle. That is the purpose of Reintigration. People need to suck it up and remember Vasari are Hit-and-Run fighters, just because the mine-trap won't work, doesn't mean it won't buy you some time. The only real vial counters are a Scout-Flak advance, or the more expensive, but faster Scout Swarm, using the fodd
[quote who="Agent of Kharma" reply="80" id="2435229"] Reintegration doesn't come until late. [/quote] You need two Weapons Labs, and the first three Hull Reasearches, that's hardly something i'd concider late-game. However, i will concede that i don't know a lot about online play. I've only done a couple LAN games with a friend, so you may be right about some of your other points. I just think a lot of the people who lose when they play vasari
I'm not saying make them a full offensive unit, like i said, just give them something like the weapons of a Scout or Colony Frig. Neither of these are combat, but at least they can defend themselves. What's a carrier captain to do if all his strikecraft are on the other end of a grav-well, and few enemy reinforcements come right u his backside? It just doesn't seem right, that's all i'm saying.
I would like to know who's brilliant idea it was to make the Carrier Cruisers unarmed. I mean, what army in their right mind would do something like that? Even just something like giving the Percheron all the hitting power of a Protev would be more realistic- it's not a front-line unit, but it can defend itself! The way they are now, you've got a landing strip attached to an engine, which relies entirely on its strike-craft and allied ships to protect it.
Okay, if we're talking ANYTHING in the HALO Universe, then perhaps the Forerunner Dreadnought at the core of High Charity, before its disarming after the Sangheli/San-Shyuum War, then maybe there would be a contest. I only mention this because, while the Covenant did not build the ship, they have based their entire livelihood on it.
to koda0: Your avatar's expression reminds me of a cat staring at a ball of yarn.
I would give you karma, but i have none to give.