Pignasty

Pignasty

Joined Member # 3710368
1 Posts 7 Replies 728 Reputation

Personally I try to look at pirate attacks as an easy way to level up caps. Just build a moderate amount of defense and 5+ frigates for early game encounters. Suppliment them with the battleship or dreadnaught frame from TEC (New player, not sure on names) and you sould be sucking down easy xp. Withdrawn damaged ships to the rear of the gravity well (should have multiple repair stations) and let them heal.

8 Replies 12,756 Views

The more I read about starbases etc, the more I'm leanign towards Entrenchment...might just DL when I get home from work today. My only problem is that the AI seems to gang up on me pretty well even when I have it split into 4 seperate teams. At one point last night I had 3 fleets plus a pirate fleet attacking the same star system. :/ Possible to adjust AI difficulty and goal (technologist, economist, warmonger, etc)

19 Replies 22,626 Views

ALrighty, I'll give it a few weeks to just play the game and get a feel for the game. I'm leaning towards enjoying the level of automation and being able to dedicate more attention to overall strategy as opposed to micro managing tactical aspects of combat. I'm also getting the feel that Entrenchment adds a pretty huge amount of both strategic and tactical options?

19 Replies 22,626 Views

Could you please explain a bit more what Distant Stars, MS, etc are? I'd be all over dling mods and playing every night, but I stay with my GF 6 days per week and I have to update her GPU and RAM before I can put Sins on there. Hell, maybe I'll just bring my tower down. Bah....I want to actually PLAY the game instead of reading forums. Its torture! I'll try to find some time to read over things in the mod forum in order to understand where to put files, etc. I am super

19 Replies 22,626 Views

MOO2 was (and still is) one of my favorite games of all time. I still play it occasionally. I generally went for a "custom" race, but favored Klackon due to the obscene production levels. Gal Civ 2 is also WAY up there, although IMO the game is fairly easy until you give the computer retarded levels of production bonus. In that game I generally prefer either Drengin (WAAAAAAAAAAAAARRRR!) or Dominion of Korx (Starbases ftw). Come to think of it, the defensive playstyle o

57 Replies 282,868 Views

I primarily meant things like manually focusing the fire of an entire fleet on one ship at a time. Also, should fleet fire be focused against capital ships, or clearing out frigate groups? Does the AI assign specific ship types to attack other specific ship types based on their role? IE seigers go to the planet, LRM's target frigates/cruisers/capitals? Things like that. Also, does the AI base its targeting on which enemy ship is at the lowest percentage of its total "he

19 Replies 22,626 Views

I don't particularly want to mod myself, but I want to use the mods that are out there and contribute in whatever way I can to the mod community. Sadly, my profession hasn't lent itself to coding in any way. I did have a question about ship AI. I read on the forums that individual ship AI is such that you don';t really have to command units to do ttheir jobs. IE seige planets, control cap abilities, etc. Does this mean it is not very effective to micro manage fleet batt

19 Replies 22,626 Views

Hello all, new player to Sins here. I've been playing 4x games since Master of Orion came out when I was but a wee lad. Recently I enjoyed the hell out of Galactic Civilizations 2, but honesly Sins has a better method of capturing the tactical approach to combat that I've always craved in a 4x. I'm also VERY excited by the thread talking about Babylon 5 or Star Wars etc mods. I have only been playing for a week (and i have a very busy schedule, so free time is limited), so I will not be ventu

19 Replies 22,626 Views