idea - items that HURT you somehow, but give a stronger buff... random quick thoughts... lose mana or hp, but gain dps, etc. More than a few options thinking about this. Or a big speed buff, but at a substantial cost of hp. Or an item you have to cast that reduces hp by 50% but doubles damage for all hits... etc. Ok phantasm is will now become this: Item type: Wand cost 2500 (cheaper due to the health sacrifice) I
Exxcentric
OK done some fixes to two way mirror, hopefully it works better now: Disables all abilities for 1 for each warp (silenced) Any active abilites (ie structural transfer) will be cancelled (cooldown timer activated) Any abilities being cast will be interrupted (however this will NOT turn on a cooldown timer). Also fixed the item with a forkthread function to prevent all events occuring during a single phase (instead it now has 2 phases, 1. warp Wait
i can give you the link for the version that was causing the error FM 2.0F http://www.mediafire.com/?mp0kp659puws9ih Load up with uberfix and start as tb. Purchase anything in new achievement shop (prefereably one of the new summonables) then summon them and switch form Hope that helps
I've got another small change to the Health buffaffect function coming through in the next UberFix version. It's just 3 added lines for the Ooze suicide fix, and it won't break anything when the UberFix isn't running, so I'll post the change here when I put up a new version. kk ty that would be great! Out of curiosity, does anyone know what log error was being produced when TB would switch to fire mode? I should probably change som
Update with new skins incoming
Ty Cow :) Ok last lot of skins for the mod (for now :) no more units): all three towers -- i went a bit crazy with these :) Vortex <p
This is the updated description of venom stone: Description = ' [GetWeaponProcChance]% Chance on Hit of Causing 2% enemys maximum health damage each second for [GetDuration] seconds. During this time, whenever an enemy demigod takes damage, their minions will as well', Also did a log check on the aura, it is activating on equip :) BTW, i really suck at writing tooltips (and hate it lol). So if
can you upload a copy of the installer for me pls (script) i figure that your using inno 5? that way i can upload more as i go and you wont have to reupload more copies. btw you want me to use box.net? exx NB next skin: Albatross &nb
k sounds awsome :). New Rangefinder Skin:
Ok another skin: Armadillo's
Ok some more skinning work/unit creation has been done: Some work on the version that was release that i did not note either was i changed skin for replicators: first off i got it to work like this, but due to some shader problem, it changed all your mouseover colours and made you red when selected.  
ty for doing .exe for me! Also pls test out the Despair set agian if possible (ai doesnt get helms lol) cause the change was VERY significant. However, i think that it needed it due to the low impact the original 2 items had.
:) spent all night on damn tb fix and it was soooo easy (provided ptarth and mithy dont change that function again in uber :) ).
Update ^^ done As for venom stone it works a bit differently to how you think. Ok so you weapon proc ---> then applies 2 buffs two the unit 1. DOT which does 2% of the enemies health per second for 5 second (ie a demigod with 5000 health would lose 500) this is unmitgated by armor. 2. Parasite egg effect: makes all minions take damage from the DOT and also from all incoming damage to the demigod for 5 seconds. <
TB problem is fixed (for now, i will be looking into a less destructive fix). ----> note this only occured when you ran favormod with both skirmish ai, Uberfix, and skirmish ai. Vanilla favormod was not affected :). Venom stone has been changed: [15]% Chance on Hit of Causing 2% damage each second for [5] seconds. During this time, whenever an enemy demigod takes damage, their minions will as well' Aura: Radius 10 &
Ok i think that i have a fix but i would like conformation that this is not going to cause errors with uberfix (it doesnt seem to, but i am not too sure how hooking functions like this works), Solution was pretty simple : OK so i added in your guys change for uberfix : [code="c++"]if unit.Sync.PrimaryWeaponDamage2 and not unit:IsDead() then local wep = unit:GetWeapon(2)  
kk will look into it
shameless bump
Hi Mithy I have a conflict with the latest version of uberfix. I know that you have updated the buffAffect.lua file in uberfix to provide more options to sync with the ui, however, due to constraints of my mod i have had to alter this file as well :(. Anyway here is the code i am using: (buffAffects.lua) [code] local Buff = import('/lua/sim/buff.lua') ######## BEGIN BUFF TYPE F
Start Patchnotes/discussion: Favormod revision 2.0G OK had a look at TB problem: It occurs only when you have all 3 mods active (uberfix, skirmish AI and Favormod). The cause of the conflict seems to be my buffAffects file. I will be going to have a chat with mithy to see if i can hook it in a less destructable manner so these mods can run in harmony :). Two way mirror has not has it c
+ several more fixes and changes. This patch is HUGE my notes say i got over 90 alterations (bug fixes tooltips etc) and i still quite a bit i would like to do. (they will have 2 wait for next version lol) Anyway uploading now, Exx
Ok after hours more tinkering i am nearly done for next update. Just have to get uberfix code for replicators now :)
Nightmares: <a href="http://img3.imageshack.us/img3/4181/nitemare2