Exxcentric
i might still have a copy lying around. see if i can dig it up (enfo uses alot of code from this mod lol)
NT bad post
NP :) [quote who="OMG_pacov" reply="247" id="2834355"] Heh - just thinking about doing qa on this makes my head hurt... SO MANY THINGS TO TESTTTTTTT!!!!!!! [/quote] lol i reckon, glad that someone else is around to share the task lol
All icons and tooltips completed. UPDATEY!
[quote who="Peppe" reply="71" id="2834010"] What are the issues with regulus snipe? He has 3 default actions for using the skill. Kill shot structures, kill shot squad targets, and looks like fire at will on heroes. Is he wasting shots on structures or squads? Or fire at will with the 15 second cooldown wasting the skill?[/quote] My 2 cents :). If possible can you make it so that he pressures 1 target (with snipe going as much as
"You can also spit somebody near the end of orb, have it hit when orb is still on, and put the dot up (doesn't do dmg until they are out of orb)." if IRRC thats cause orb wipes all debuffs as its first action, i dont believe that it continues to do so, so the DOT damage outlasts the invulnerability causing you to get hurt --> prbly same thing allows you to get stunned during orb. Really i think that is fair. @ Ptarth</p
k will now work on icons and tooltips for all new weapons/favoritems so i can release a proper revsion for everyone to test out
delete all older versions ---> redownload ---> reinstall hope that helps exx
agreed lol
BTW all changes posted up in the main post (it is now the correct changelog) are found in the mod that was uploaded. The icons will be off as well as the ingame tooltips, but the item should be named correctly and function as described.
Ok, It works like this The Tower takes damage ----> 5% of the time it will do a stun ---> Stun code then determines the level of the demigod who summoned the tower -----> it applies the appropriate buff, one for each of those intervals, with the only difference being how long the stun lasts for-----> then applies speed debuff and stun immunity for 10 seconds
BTW pacov come up with an item that you would like to have your name on, (or select and rename an already created one :) I would be happy to implement it! Also note: if anyone has any suggestions for underused items/Abilities (this includes demigod abilities as well, it is not hard to create an item which relies on a particular buff to become activated) which could use a buff (ie they are mediocre at best) post them up with how you would like them to b
Thumper Information: 4 can be summoned, at 450 mana each, 45 second cooldown AoE Damage AffectRadius = 17, AuraPulseTime = 3, thumpdamageA = hero:GetLevel() * 5 + 17 (note that base Rook TOL damage is about 80) AOE Stun ArmorProcChance = 5, AffectRadius = 15, Stun timer increased at lvls 1/7/12 (0.75, 1.25, 1.75) After being s
Ok i found it. Must have had something highlighted, gone to save and forgot to press ctrl lol cause i had a stray 's' in the middle of nowhere. Here is version 2.0B http://www.mediafire.com/?z2xhp3xyok5s85s ** Removed link to bugged version - replaced with 2.0B test just made sure that all towers will summon so you should have no problems. </
Other quick thoughts - if its non-destructive, it might be best to drop ai skirmish from your mod and just have favor items included. This will be especially useful if I can get get Stardock/GPG to included these mods in a official release. already done :) Observed results: um... I'm seeing some batshite crazy things here... I go to cast thumper and nothing appears at level 1. And then about 20 seconds later I saw some fl
Wow +1 to both of you again! Great work
Second Set: ANCIENTS Ring of the Ancients cost 2500 (Existing) 30 weapon damage 400 armor Girdle of the Ancients cost 3200 500 mana 40% MPS 20 HPS 10 Weapon Damage Wraps of the Ancients cost 3200 30 Weapon damage 300 Mana 5 HPS 10% chance on weapon proc to heal for
Added my first gear SET: # Boots of vengence --- cost : 750 Armor = {Add = 500}, DamageReturn = {Add = 15}, # Armor of vengence --- cost : 3250 (pre-existing but underused) &nb
Changelog V2.0B added to main post - (not yet released, information is provided for feedback/balancing purposes)
done :) -- > currently using my post above as a changelog. Pls refer to it atm until i make another changelog post
TY pacov. If that is possible than Fantastic! However, atm I am not too concerned about getting a game against players, i have been testing out against ai and with the latest set of changes to skirmish AI, they seem to suffice as a basic player. (nightmare difficulty). Mostly, i just want to know if you still think that these items have had enough of a reduction in utility to make them more of an option and less of an I WIN button. Currently
removed incorrect link in above post
"Someone made an amorphous blob Demigod that could scoot around the map, but it had to replace an existing demigod (in this case, the Torchbearer)" this is the real problem with demi, you can make new characters by editing their skins, however, you are still limited to 4 slots (replacing the random slots) in the lobby.
Towers should be significantly nerfed, have not tested with vortex (have with both the other 2 towers) and changes seem to have brought these into line (if not making them slightly underpowered). Comments appreciated (note this features no new activated code - should just be the old items rebalanced). Exx