lol it is VERY nerfed -- wait till you try it, i doubt it will be anywear near as gamechanging as before
Exxcentric
Will add to my mod :) http://forums.demigodthegame.com/372358/page/9 Exx
2 other items to consider: What about: Demistify- Unsummon up to 2 units (chain effect) of an enemy or unsummon up to 1 enemy created structures in range 12, cooldown 45, no mana cost, targeted. Escapism - Casts invunerability (but you cannot move) for 3 seconds (Think Orb of Defiance). Following this the unit becomes invisible for 10 seconds provided you dont attack/cast an ability/use an item. Single targeted use, range 30. Cooldown 50, mana
^^ will have a look at some different options for that :) got nightmares now working - no balancing done yet also going to implement Consumables from here: http://forums.demigodthegame.com/399748/page/1/#2815962 With some balance changes. Still requiring implementation: armory BloodlustYet
Ok after a bit of playing, i think that snarecats (Armadillo's) will be very helpful in removing favour item towers and significantly reduce their impact on the battlefield especially on early waves, it also provides some new strategies for taking down enemy towers on the early levels. With testing against AI Thumper is no longer an autowin for holding a lane and requires some movement backward and forward to make them successful. I think that changes should be sufficent. &nbs
Ok guys: Working on this some more :) Nerfed Helm of fortune: Now gives 3 gold per tick to user, and a 1 gold per tick aura -- Fixed a bug where it was giving gold to minions. Nerfed Thumper: Now does 55 +5 damage per lvl (was at 75+13 damage per lvl) AOE damage timer increased from 1.5 to 2 seconds Stun immunity has been increased to 14. cooldown increased to 60 seconds</p
ty pacov, I had a quick browse of the forum and found your recommended mod post, (ty for adding mine BTW!) and got both latest uberfix and skirmish. ^^ I will look into these changes, and see if after such a long break i can come up with some fresh ideas. Also will look into my old enfos mod and see if i can fix it a bit, as i remember it had an over abundance of money :).
Hi everyone, took a long break from demigod due to lack of aussie players. Wondering how many ppl are still playing, and whether there remains a community in this game - not much point modding if everyone has left lol. I can see that pacov is still very active, peppe has returned :) but # of forum posts here remains very low. Any word from GPG/Stardock on mod distribution? Also i have this program from torchlight - if the above question still rema
yes it is, i play alot over himachi!! -- also harder to lag out/desync a game lol!
nb : mind if i steal this and add it to my enfos mod?
miriyaka went out of his way an wrote it :) so i assume that it is the most well written mod around (ie completely nondestructive ) lol
Ok i havent had alot of time to do much of this lately. Worked nearly 140 hours over the last fortnight lol. First off does anyone have any feedback/new ideas? Pls post because this REALLY helps, you guys discover things that i never do lol. Ok here are proposed changes for tonight: Stun cats will have an immunity cooldown of 4 seconds. -- done Silence archers will be seeing a reduction in aoe range 15-12 -- done will be looki
Mine would be for stardock/GPG to finally come through and host mods on their sites - hell maybe even advertise them (like they did for supcom 1). Even better have an auto download feature for mods (ie like supcom 1)
not really sure what your asking, could you be more definite? note that all the changes you indicated are present in current mods around the forums. have a look around at what has been done :)
ok gold income has been quadrupled -- Lobby settings low/medium/high 0.5/1/1.5 --> 1, 2, 3 Warrank wave timer have been increased from 55 sec to 65 seconds Waves have been readjusted -- now less creeps and an easier wave occasionally to allow ppl to move up and capture the flags. These waves will be notable by their large number of minotaurs/archers (both meta infantry). Hopefully this will also boost exp rate :). Exx &nb
umm i did i took it down cause it has the same uid as the old mod -- this will cause invalid game states. i will repost when i have fixed it. Exx
Ok some more changes: After some testing flag reset cooldown timer will last for 90 seconds, 2 minutes was too long a time, a team should have to invest in holding the flags they most desire, and will require a fair amount of work to hold all 5 flags -- i doubt it will be possible to hold all the flags even with 2 ppl. Building Firepower has been reworked to make purchasing and upgrading towers more worthwile. Each of the four levels have had DamageSplash increased:</p
Ok new unit has been added: Armory - apply's a buff to all units in range 15: Heals all nearby units by 7% of their health and adds 3000 armor. The buff lasts 7 seconds and the aura has a pulse time of 6 seconds. Note with this unit if have found how to fix the problem with my aura abilities not being able to be frozen/stunned. this will be retroactively applied to all previous units. Edit: This has been applied to Armadillos (stun catapu
mind you it would still let you teleport across the wall to captured flags and would be a very easy fix. Edit:After having a look at the code i might be able to make it able to only port to towers. See how i go :)
another thought - how about allowing tp scrolls, but preventing the ability to tp to the other side of the maps portal. Is that possible? With the new towers, being able to tp back and forth in a pinch might be useful Well this was my initial hesitation to taking them out however, i dont think that it will be possible to to isolate the code to exlude portals as the teleport scrolls teleport to allied structures - which includes portals. However i could li
Ok here are where the new flags are: and here is where the new towers are situated: -- note that you have to purchase these from the citadel New flags consist of: gold, cooldown (celerity), experience and Fortitude (hea
more flags are now being added. flag timer has been increased to 2 minutes - Celerity flag has been placed directly opposite the second gold mine ie F hole F |Wall | F Also i finally found and fixed the mouseo
(continuing on from http://forums.demigodthegame.com/386746/#2676955) YAY!!!! after like 2 days with playing with it i finally got flag reset timer working. Now flags will reset to neutral army after 1 minute (removing all buffs ie + gold). There will now be 2 flags on each side of the map. The new flag will be directly opposite the current one.
moving this thread back to the modding section. can anyone tell me how to lock a thread?
[quote]How long do I have to wait before I crush his dreams? [/quote] let the /crushing begin :)