Somewhere above mentioned that this occurred with shamblers. did you mulch shamblers, or did you have max number of shamblers before you summoned new ones (would cause OnDestroy script)? if so it might be that you are trying to apply your buff (i assume its a buff that fixes minion health, but just use it as an example if not - i havent looked at your code for it) to a dead minion. OnDestroy - i would assume this would be the script to mulch or involved in killing alive minion
Exxcentric
kk good comments, it will look into making some balance changes [e digicons]k1[/e]
Yere, shiro is correct. Skeleton lock was originally going to be a favor item, however, i thought that it would be better off as a consumable. If you guys would prefer it as a favor item or even as a clickable wand let me know :). @derog perminant = permanent (it is 4:30am lol) Also note that i am looking at adding a number of new caplocks that will have a varied effect on the battlefield. These will be at a higher cost than standard caplocks but will provide enhanceme
yes lol, done rook and reg (reg was mr rappards and zechios achievement with some fixes i added) however, these units will have a very limited skill capacity/arsenal.
costs are avaliable in the shop_unit.bp For example if you want to change achievement item costs goto: dgdata.zip/units/ug/b/ugbshop08/ugbshop08_unit.bp now scroll to the bottom and you will see: (as an example) #Optic Enhancement AchievementOptics = { &n
From previous Page: [quote]I read somewhere about an idea that an item would give you a long range warp i.e. half of snipe, but with something crazy like a 10 second cast. could make things verily interesting and would solve the crucible gap problem[/quote] How would everyone like this balanced? 1. Should it do damage? 2. You suggest range of 40. Would you like it to be able to be cast into fog of war? 3. Would 3.5 seconds
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lol, no seriously, i am running out of fresh ideas, some community input for new items would be awesome :). Another New Unit: Vortex Tower: Aura 6 seconds -radius 15, teleports all nearby enemies to the location of the fortification. Aura 3 seconds - radius 17 - does area damge (still in balancing)
Another New Unit: Vortex Tower: Aura 6 seconds -radius 15, teleports all nearby enemies to the location of the fortification. Aura 3 seconds - radius 17 - does area damge (still in balancing)
[quote]Wonder what would happen if you made a giant sized minotaur summon idol?[/quote] On the to do list. Anyone have any ideas for what bonuses this minion should do? [quote]I'd rather see Rook size Spirits. Talk about terrifying![/quote] lol [quote]I was testing some of these items earlier (this current one was flame tower) and around lvl 14 I could cast tower it wouldnt cost ANY mana and would instantly be off cooldown....needless to say it W
awesome mod! For all your hard work - [e digicons]k1[/e] !
Here is some of whats been done for 1.8. Babylon golem - changed to a single golem unit which has a 6% lifesteal aura, 1250 health, 5.2 movement speed, 100 attack damage, .47 attack speed
k i have done some icons now lol, will post up a tutorial thread, cause it actually took me a while to work out lol. Anyway here is what has been done for 1.8 so far. Babylon golem - changed to a single golem unit which has a 6% lifesteal aura, 1250 health, 5.2 movement speed, 100 attack damage, .47 attack speed <img src="file:///C:/DOCUME%7E1/Ben/LOCALS%7E1
lol, I can do one with yours as well if you want, recommend a particualr map? Btw i for a name i was going with babylon golem. Any other suggestions?
I havent done icons yet but i have done textures (mr rappard was kind and did some icons for me! [e digicons]\o/[/e] ) However, both are edited in photoshop with the nvida .dds converter plugin. I think that i will need to create some new ones with this next patch tho as i am starting to run out lol.
rofl edit:from previous page Note: This item will be nerfed for next patch. Max 6 mines will be avalible and i might see if i can get the damage to scale. (150 at lvl 1, 250 at lvl 7, 350 at lvl 10)
Ok so for this next patch here is what i have planned. I am playing with the code for a flag mine atm. It will be an invisible buff that does area damage that increases with lvl, starting at 450 damage and ending at 1000. Cooldown will be 40 seconds. New Minion Units: Babylon Golem - Adds +2% lifesteal aura (range 12, and this stacks with other Babylon Golem Lifest
i have no formal training in lua, and very little other than some html and javascript so i cannot respond on a technical level. However i have done enough coding in this game to understand how the lua responds to the different operators. Forkthread as you say runs a simultaneous function. unit.Callbacks.OnKilled:Add(PlagueI, self) This caused wiping of the on.killed unit table and did not work. The forkthread i used allows the function to activate on ability enable (same as before)
[quote]Well, Rapidshare is giving me problems ( as it tends to do...ugh. ) However, if you would like to, you can use an FTP account I set up for demigod on my server. This way, you and everyone else can have unlimited high speed access. You just need an FTP client ( such as FileZilla: http://filezilla-project.org/download.php?type=client )
[code="c++"] BuffBlueprint { Name = 'HEPA01Plague01', DisplayName = ' Plague', Description = ' Taking poison damage. Spreads to allies.', BuffType = 'HEPA01PLAGUE', Debuff = true, CanBeDispelled = true, EntityCategory = 'MOBILE - UNTARGETABLE',  
like all of them, except the some of the helms. The low used helms are not used cause they dont provide enough +max energy. I think they require a secondary buff to be more useful. you forgot Plate Visor : +35% mana per second. Add +5% minion movement speed. Vinling Helmet - reduced cost to 2750 from 3300 - increased proc chance to 7% from 3% otherwise nice work<
ok vids dont look very nice so i will upload screenies. BTW i changed the colours a little to make them more obvious. All your textures remain the same. If you want me 2 i will change it back i will (its your texture :)) but let me know what you think. <img src="http://img6.imageshack.us
lol sure :). if you want help just ask. zechio has an ftp up that we can use to pass around mods if you want to just make a folder (i assume its ok with zechio?) and upload your stuff and so i can work on the same version you have. Also for onuse functions just let me know if you want help with them (i got them pretty down pat now lol, they are a main feature of my favormod)
re:Exxcentric Also, I tried to PM you last night using ReadytoPlay but it thought you were playing demigods and wouldn't send a message through. yere i got your message and was on r2p but it would allow me to send you an invite re: plague/post mortem OnKilled.Remove Can you try to write up the code to use the buff fix? If you are correct, and I think that you are, (although I still haven't quite parsed it, too ma