[quote who="brjoha" reply="32" id="2401007"] Another way to look at it is that a lot of people who do play online want to play with people they know. What I meant by the question is that if only a small percentage of consumers actually go online (some here have asserted it's as little as 5-10%), is it worth the investment in functionality and infrastructure to support online play?[/quote] Custom Content is where MP lies in games like this. Look at WC3, people will buy 7 copi
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[quote who="brjoha" reply="11" id="2400445"] Quoting ZehDon, reply 10No, this simply means 12% who purchased the game are online at one time. No, it doesn't. There are 36,000 rankings in the pantheon. You can't go online without having created an account and thus getting ranked. So a total of 36,000 who purchased the game have gone online at some point, and played one or more internet matches since. Total players currently online is found by looking at t
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