The "" are to the original post I like what I'm hearing-- "The first thing is the sense of scale. The ships – even the huge ones – just don't feel huge. Part of this I believe, is simply due to the way they move. I would describe their movement as reminiscent of a child holding a toy ship in his hands and waving it through the air in front of him. They shouldn't be able to turn on the spot like they do. The larger ships need a m
Hixson
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I like the toy feel to the game that is what makes it unique. Anybody remember legos, spore, and Space Empires 5? Galciv2 has the same toy appeal of legos; you get to build your own ship to do a variety of tasks. In Spore the designer is a thousand times cornier but anyone see the sales light up on that baby? Space Empires 5 tried for a serious space ship look, but that left no room for the player to really design an awesome ship. Plus there were way to many things you could add to the ship a
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