Lucid_Collective

Lucid_Collective

Joined Member # 3739608
1 Posts 3 Replies 1,428 Reputation

[quote]Discovered a fix for a very stupid bug. We get texture "missmatch" errors in dev.exe. When myself and some others created the sins versions of the model textures we thought we had everything scaled in powers of 2. Example: 1024x512, 1024x1024, 2048x2048 etc, etc. resolution. However there are some odd sized textures which were done that way out of necessity. The B'rel Akira, D-11 one wing, and a few others use textures that are 1536x1024, or 1262x512. While the video cards of today can

1,969 Replies 4,032,847 Views

It is off by default. But aren't trade ships intangible in terms of control? 1) Could you lock the hard coding and not be selectable in terms of the icon? 2) Can you then apply it to another ship? Perhaps cloaking ships can be used in concjuntion with trade ships, bodyguards if you will...a new tech. Players will be less inclined to take them out with a scout or other small firgate (if) a cloaked ship following can return fire. Or....cloak the

29 Replies 27,239 Views

[quote]To be honest, I still say you should get entrechment even if the AI suck with SBs. If nothing else just dont build them. The other updates to the other defesive structures should still allow the AI to give you hell if your not careful. Besides Unfair Reseracher usually does well with is SB upgrades.[/quote] 1) I'd concur with this assessment. Not building star bases is the easiest fix, until

23 Replies 31,007 Views

Firstly - I've always been a long-winded writer. Sorry about that. But I've taken to bold facing parts of my essays that if you just read those, you can walk away knowing the jist of my posts. That's just a little tip so people don't merely scroll past my 1000 character posts.. I am new to Sins, about a month old. The game is still on shelves at your local Gamestop or Walmart/Target type stores, and new players are coming into the game all the

5 Replies 11,912 Views

Currently I am climbing the ladder of AI difficulty ; I also lag a bit with my current ISP and don't wish to impose this on other MP participants. So it's a good learning curve and I have time to amp it up. I hardly expect to beat unfair AI and pop in to MP and be able to hold my own. Currently I'm on medium resources for all AI. Additionally, I am learning TEC as best I can; from what I read, no one seems to have much of a knack for it besides a few

438 Replies 1,210,420 Views

It's an interesting concept, maybe not complete invisibility, but something more along the lines of adaptive camouflage. http://www.popsci.com/scitech/article/2006-09/first-invisibility-shield for example. I am not a modder, but I've been a muse of sorts to modders with other games. So forgive my ignorance. Is it possible to set the color of a ship to be that of whatever space it's in? So it mirrors what the environment is beyond it? I guess so, if you look

29 Replies 27,239 Views

Greetings, 1st post, albiet have lurked these forums for a short while, mainly for mods and I am an expert at the "search" option.... -It seems like a catch 22 from what I'm reading, on several levels. For example, newbies are scared to play guys with 300 games, but the guys with 300 games seemed to have said that 200 of those games the newbies quit before they even really gave it a shot, "one lost battle and they quit". -Another is Newbies look for others to play

438 Replies 1,210,420 Views