Thanks Monk, was hoping youd chime in at some point. Only problem is that it being a LAN everyone is bringing there machines and not really has anywhere near the same specs. Except for maybe 3 computers.
ForSix
By Frogboy Posted April 6, 2009 14:58:10 Most PC games are client/server. That is, someone creates a game and others join that game. The data then goes from you to the host (the server) and then back to the other players. Sins of a Solar Empire is client/server. In Demigod, it is peer-to-peer. This wa
So my question is how to get lag under control in a LAN game? As I will be hosting one shortly and do not want contend with it. I scoured the forums looking for answers, and what I found was not all that helpful. 1. I looked into making a SINs dedicated server, but most everyone says that this game is p-2-p. Each system runs its on simualtaion (so the lower end systems make it worse for everyone) now if this is true wouldnt the lower end system be the only one seeing LAG or fr