M_KIII

M_KIII

Joined Member # 3772249
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Do you think there's any way to implement the Damage Multiplier at a more basic level, without having to modify every single ability? I'm also wondering if it's possible to access single functions within the ForgeUnit class without just overwriting the whole class. These are things I wo

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In the end I quit updating the mod. The main reason was because I couldn't fix the many, many warnings in the log, like "WARNING: 00:00:49: *AI DEBUG: No priority set for item [...]" and because the game seemed more buggy, i.e. animation glitches, the more I added, even though the modifications itself seemed fine and should have no impact on the animation.

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Here's v0.22a of the Hercules mod: https://1drv.ms/u/s!ApKmLPWB7R8xnXZDVy726V-xWX_6?e=p8iszs Recent changes 11/16/2020 - version 0.22a - cleaned up HEMA01_Abilities.lua file 11/13/2020 - version 0.21a - cleaned up HDemon_Abilities.lua file

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@ Schwiegerknecht I started the mod just for fun. The first goal is to improve the code. After that the goal would be to add more diverse items and item properties for longer games, like the skill damage

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New version v0.20a of the Hercules Demigod mod: https://1drv.ms/u/s!ApKmLPWB7R8xnWw6ynLixW4Ce4xh?e=5Zh5CQ Recent changes 11/06/2020 - version 0.20a - cleaned up Stronghold*_unit.bp files 11/03/2020 - version 0.19a - cleaned up game.lua file

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Hi, I've done some refactoring. Here's v0.18a of the Hercules Demigod Mod: https://1drv.ms/u/s!ApKmLPWB7R8xnWsP6GwoWhXoFBCF?e=Ga1mY1 Recent changes 11/02/2020 - version 0.18a - cleaned up all _AIBlueprint.lua files 11/02/2020 - version 0.17a - cleaned up Giant_Character.lua and Giant_R_Character.lua fil

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Thanks Schwiegerknecht for the great feedback and interesting links! I will do my best to improve the modularity and code quality. If you'd like help on programming I can help you out as I'm quite an experienced programmer, though my lua programming experience is still very limited.

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Hi Soeplepel, I will check the mods.lua file inside the dgdata.zip out, thanks for the tip! For the LAN game, first check if the mod works in Single player, for each of the players. Some old mods were designed for older versions of the game and do not work well with the most recent version of Demigod. Then check if everybody has only mod active. If you have multiple mods active at the same time, then you might run into trouble when one mod has changes in the same file as the o

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Hi M_KIII, I am pleasantly surprised to see that people are still modding this game. A friend of mine and i have recently started playing again and bein a programmer myself i was interested in modding. However i can not seem to find an a

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Here's v0.13a of the Demigod Hercules Mod: https://1drv.ms/u/s!ApKmLPWB7R8xnWiXqrxTGBcCN5Mi?e=tJW5p6 Patch notes 10/31/2020 - version 0.13a: - added a cheap achievement item with fast teleport - added the possibility to add Skill Damage to items, should work with the following skills, though still untested for most skills: <p style="padding-left:

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An early version of my Demigod Hercules Mod can be found here: https://1drv.ms/u/s!ApKmLPWB7R8xnWeV8nAz8niNpSeq?e=6aMHC1 v0.1changes : - heroes can level up all the way to level 99, AI is functional even at very high levels - towers and citadel have more hp and more hp regen, especially on the high structure hp setting - more favor / achievement points after a game -

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I was working on removing the level cap (now 20) and edited the following files: - conquest.lua - game.lua - HUD_xp.lua Now the Heroes can level all the way up to level 99 [e digicons]:grin:[/e] But there's one problem: the AI quits after reaching level 21 [e digicons]o_O[/e] If someone could help me out on this, thanks in advance.

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I put up a modding page for Demigod: http://www.equalstrue.com/demigod/ Added some links to related posts and a few simple modifications to the game. Also created "New Helmets", "Uber Minions", "New Achievement Items" mods (not on the site yet), but cannot get the new icons to work with the mod manager (need some help here). For now I just reused existing icons. I think it would be quite easy and cool to create a

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