DMF

DMF

Joined Last seen Member # 378107
16 Posts 305 Replies 3,432 Reputation

Still on Milky Way scenario, turn 460+ trying mightily for a Influence win. The Altarians, righteous prigs that they are, declared war on me. I have 5 times their power so it didn't last long. But I observed something mysterious. I'd kill the shipyard, clean out orbit, then a turn or two later I'd bring in a transport yet couldn't invade because there were three new defenders in orbit. Now, this isn't the Pragmatic "three defenders for ev

86 Replies 228,895 Views

Another thing I'd like to see is to restrict the Quick Build list (for a Shipyard) to only Favored designs, or add a sort option. Currently, trying to find the design I want to build in the apparently random list makes it useless. Much quicker to go to the main Manage screen to find it and move to the front of the queue.

29 Replies 116,533 Views

[quote who="starkers" reply="96" id="3694077"] I am reminded of the sick Family Guy and how fechen ridiculous it it. The only difference, from what I'm reading, is that The Orville uses humans instead of cartoon characters [/quote] That is neither fair nor accurate. I hate Family Guy with a passion. But The Orville is actually pretty good. Still, I guess I have no mandate to deprive you of your deprivation....

116 Replies 679,329 Views

[quote who="BlackSmokeDMax" reply="94" id="3694006"] I'd also love to see some throwback to anything other than late 20th or early 21st century earth. Whether going further back, or just making up stuff from the near future would really improve the show. [/quote] Now that's a very interesting idea! STOS City on the Edge of Forever played with it a bit, but not enough. Maybe the effort required to establish the unfamiliar milieu just doesn't work in a 42

116 Replies 679,329 Views

Do the AIs ever attack the SBs directly? In GC2 they were obsessed with them and if you built a really strong one they would expend whole fleets in fruitless carnage. In GC3 (Milky Way right now) the AIs build military bases, never augment them, but practically never attack them, either. I finally saw one with damage. I'm with Adm. Willy. I would much rather put my effort into mobile fleets and sensor buoys than into MSBs, with certain r

25 Replies 84,363 Views

This isn't a typo, but an error. All the Trade items the tooltip says "One per Player", but all the ones I can see are additive. For instance, Anthro. Viriles 5% Growth. I have 9. On all my worlds the Pop (Growth) breakdown includes "Anthro. Viriles 45%". A couple more that are visible do likewise, including the +1 Food. So not One per Player.

19 Replies 28,295 Views

I also ride when I can. Here's the sale pic for my current road bike. I've been off it for a couple years due to health issues, but I'm working on being able to ride again soon. I also restore bikes. Is there some way to upload pics here? I don't use the death-dealing hosting sites if I can help it.

21 Replies 150,119 Views

[quote who="LightStar" reply="11" id="3693361"] I love my Chevrolet Volt! They are saying it may be discontinued in 2020 though because no one cares enough about this planet to buy it. Everyone is buying stupid big SUV's and gas guzzlers/atmosphere polluters [/quote] You might want to rethink that solution. Electricity doesn't come out of the ground. Someone has to generate it. Unless you are also pushing nuke power that means that someone is burning the de

21 Replies 150,119 Views

[quote] The Slyne have a trait that gives them Zero Gravity Construction to start. I'm assuming this is to allow them to get Engineer citizens from the beginning, but it doesn't make logical sense - why would they be able to build medium ships before they can build small ships? Not to mention potential balance issues of building a ship two tiers higher than everyone else right at the start. [/quote] The key is how many </spa

5 Replies 26,132 Views