Re: Camera controls. Conceded. However, the default keys as stand are a nightmare and this company has a long history of sub-standard UIX design. Sorcerer King would have been an all-time classic if they had just quit jerking the UIX around. Same goes for Sins (which I do love)...their empire browser / tree thing actively fights you in big battles ( I could describe exactly how to fix the issue but they don't care). Doe
rdytmire
Update: I launched the game an opened strategic view to test the "Pressed spacebar" suggestions. No dice. Indeed the screen did weird things once I did press the space bar multiple times. I'm sticking to my guns here: UIX needs a complete re-working. You wanna defend this by attacking my anger at paying $38.00 for a UIX design (not graphics here folks, the DESIGN / WORKFLOW) one of my junior coders wouldn't dare present to me even i
I Pressed EVERY button on the keyboard. Restarting the game 3 times (back to windows and full restart) finally made the strategic screen disappear. Who on EARTH uses space bars to dismiss dialogs? NO USER INTERFACE WORKS THIS WAY!!!! To make matters worse NO EXPLANATION of this mechanism (either in game or in the online walk-through) is present. IF you decide to deviate from known standards, please use something reasonable to show the user what to do.
Update...ohGOD it's worse...starting a new game starts with the strategic map up. THE GAME IS LITERALLY UNPLAYABLE NOW. THis is NOT a beta, it's pre-Alpha. I'd never let my coders release UIX in this state.
How the HELL do you CLOSE the strategic map? First game today...opened the map. COULD NOT CLOSE IT AGAIN!!!! No controls in the map, not allowed to click-behind, not responding to keys. NO OBVIOUS QUEUES IN THE UIX TO PERFORM A VERY NECESSARY INTERACTION. ESC = Nope...this is the STANDARD for dismissing a window in UIX, why not just follow it? FOLLOW THE FREAKING UNIVERSAL STANDARDS!! NO ONE (SLAM THE UIX GUY'S HEAD HERE) WANTS "CREATIVE" UIX IN