Horemvore

Horemvore

Joined Member # 3791731
28 Posts 580 Replies 1,908 Reputation

So in regards to Tourism features, after looking at the XML's I am now wondering why you have not limited said Features to matching Planet traits. It is there in the XML just unused, from the PlanetFeatureDefs.xsd :- This is a QoL thing and such a small amount of code to add:- <SupportedPlanetTraits&

1 Replies 27,231 Views

While we can edit all the relevant xml files for these assets to be able to have our own movies/sounds etc, the game still insists on looking for these assest in the games installation folder, not the mod folder (...GC3Crusade\Mods\My Mod\Gfx or GC3Crusade\Mods\My Mod\Music etc). Most of these xml's are located in the Core folder, not sure that has anything to do with it mind. This forces modders into having to install these files in the games installation folder for the to work.

4 Replies 29,470 Views

[quote who="DMF" reply="16" id="3754858"] I'm playing Terran. I don't believe there's an option in the Tutorial. A City (at least in this scenario) requires 3 Duranthium and 5 Promethion. It would be nice to learn that they backed off from that in other scenarios and the sandbox. [/quote] That is a bug, needs reporting. Humans require food for Cities synths require Durantium and Promethion.

24 Replies 127,346 Views

[quote who="DMF" reply="11" id="3754763"] And, as it turns out, they eat Duranthium and Promethion. Since there is no Promethion in the Tutorial, there is no way to build a City, so "Never Mind". [/quote] You did not mention you were playing Synthetic. Food is irrelavant for them :). And yes cities require other resources for synths. Same buff thou (population) if you do not recive it,once your in a game where your able to build said cities then I'd post a bug report. (Not h

24 Replies 127,346 Views

[quote who="DMF" reply="9" id="3754759"] I have yet to see the purpose in Cities. IMO, they are one of additions to the game that exist just to use up tiles. [/quote] Completely wrong, Cities add to Population which adds to Raw Production which in turn adds to Research, Wealth and Construction in a ratio of 1RP = 1R/1W/1C.

24 Replies 127,346 Views

[quote who="Franton" reply="5" id="3754745"] Is it? I only have Crusade installed, but have been suffering from the same lack of documentation. The manual I can load from the game screen is version 1.03 and utterly useless. If there is an updated manual on the hard drive, why does the game screen button still link to the old version? [/quote] Yeah, points finger at Stardock....one of the many many inconsitancies with the game. (Manual is in your main game folder (Galactic Ci

12 Replies 91,790 Views

[quote who="DMF" reply="5" id="3754739"] It dawned on me that Starbases aren't the "need a constructor to upgrade" style. I wonder if the "free" builds increase maintenance costs? [/quote] Some do, some do not.[quote who="DMF" reply="5" id="3754739"] Comments have led me to believe that one needs a certain population to make use of them. Why can't I build Cities? [/quote] Farms for food, food for Cities, that is the current chain. Albiet a bit broken depend

24 Replies 127,346 Views

How am I to provide a link when it is on your hard drive? Hmmmm? I know.....your computer does not exist. Learn to open your eyes and actually do computer stuff yes? Like um, look. Snoty git.

12 Replies 91,790 Views

Farms produce food, Food allows you to build Cities which in turn increase Population :) As to the rest, play without Retribution (its sucks b****, takes the game in a direction most old school players hate), the manual is upto date as far as Intrigue and worth a read, theres is a Lets Play series on youtube by Christopher Holmes, it is well wroth a watch.

24 Replies 127,346 Views

So with Retribution we can no longer have Tourism buildings on every planet, fixes the whole OP thing which is a good thing! BUT, now we have all these nice fancy Planet Traits and Features (oh and events which I forgot) that grant Tourism bonuses that are all going to waste, balance pass please. :) (Change them etc)

1 Replies 27,231 Views

In the Galaxy setup screens, under Galaxy Options we have a whole section dedicated to Anomalies, this had one entry in it for anomalies. Would be nice to have this changed to Galaxy Features (i dunno, sounded right but does not...) and have options (Rare, Common etc) for:- Anomalies Planet Features Planet Traits Artifacts

2 Replies 11,645 Views