iambecomedeath

iambecomedeath

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[IMG]http://i354.photobucket.com/albums/r404/sdevolution8/GC2TA_TerranAlliance_1251850053.jpg[/IMG] Here are some pics to describe my initial question more. In my current game this is the Phoenix M6 with components that put it over capacity. I highlighted the Laser Mk 5's so you can see their size, its 4 capacity. In the pic you'll notice there are five Laser's on the ship at a size of 4 each putting total capacity of weapons alone at 20 on a 26 capacity small fighter.

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[quote who="jacklv" reply="3" id="2356185"]Some core ships are equipped with items beyond your current research level. Don't believe any are weapon or propulsion. Someone will correct me if I'm wrong.[/quote] That makes sense. So to rephrase my question then, in the end assuming hypothetically you have all relevant combat ship research done (weapons, miniturization, etc.) Does a custom ship win out due to brute strength compared to a core ship or just the fact that you could tai

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yea i have my own colony ships and constructors and things that work fine where my designs are better just like you described, putting on engines etc. Was just noticing my issue on combat ships, maybe your right about the miniturization thing but i guess its weird i'd still be able to build them without the advanced miniturization and they're still over capacity.

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Hey guys I just recently picked up galciv2 and all the expansions and have been having a blast with the game. When i first saw the ship designer i was thrilled, mostly because the core designs for in-game ships look fugly. So eventually I'm making my own designs and gettin inspiration from the "show your ship design" thread. When it comes down to playing with my designs i find that they're inferior to the core designs in terms of components. For instance i can remember the terran Batt

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