Wait, is the OS/2 *running* in a box?
Knobula
Sadly, that's not the whole box; just the top of it has survived, propped up on a bookshelf all this time...
OS/2? Never heard of it...
Playing the largest size map as the Yor, turn 65, my survey ship found a wormhole and ended up on the far end of the galaxy. After that, it could not move at all. Version number 0.80. After finding this issue, I saved my game and exited to the main menu, but was dumped out of the game entirely and Steam popped up its exit message. After restarting and loading the saved game, my survey ship was still stuck. Windows 7 Home Premiu
Has anyone tried installing this version on a clean machine, rather than an update (Version 0.81a.016 is what I see on SDC now). I'm getting an error: Extract: C:\Program Files\Stardock\SDCentral\temp\base\Gfx\Explosions\Thumbs.db_0 (file not found) Result: Installation failed(27) I've tried from both the Chicago and the California servers. Thanks
out of supply though as well; your combat power should suffer if you get cut off, not just your range.
s; and that's hopefully something that could be configurable, so people who don't want to deal with it don't have to...
ace; even if you aren't in battle at the moment, you're usually hurrying around to get to battle, or to defend, or just to look scary enough to make your enemy think twice. It takes it's toll.
s could attack. Actually, that might be a pretty good compromise...
off. So basically I'm all for some sort of system where your combat strength erodes the longer you are out of your territory...
0 ALIGN="absmiddle">, this is a universal problem as long as vehicles and people consume material to do whatever they need to do.
to the depth of the game if it could be done, especially if combined with some sort of penalty for ships entering enemy space (see here Link
but I find it all on the economic/political side of the game; once a battle starts it just turns into a question of churning out ships...
r=0 ALIGN="absmiddle">
if it were on some sort of sliding scale, where the further from your own territory you were, the weaker you were.
Hi, It's been a while since I've played Galciv 1, which I found very entertaining, but there was one thing that always really bothered me about it; crossing the frontier between your zone of control and some other empire posed no logistical problem for your fleets. I think that invading vessels should have finite supplies of material once they move across the border (the zone of influence would make sense as any empire's natural border) into enemy space