Bryff

Bryff

Joined Member # 3822054
2 Posts 171 Replies 280 Reputation

So if I had an ally/enemy tping, then I could use spine attack so that it would pass through the portal and hit something on the other side? It sounds cool, but it would have to be only able to use after the actual tp, otherwise teammate could start a tp, other spine attack, other cancels so the tp isn't actually used. Or did you have something else in mind?

2 Replies 3,500 Views

Oops, now I realize that the Spine Attack buffs have " 'HDEMONWARPSTRIKEBUFF' " on them, once I fix that I think it'll work. EDIT-yes it works, if there's anything else I should do I'll do it, otherwise I don't have anymore questions for now.

6 Replies 25,225 Views

Ok, so I've made the code like you said in your first post (Wall of text) [code="c++"] Ability.HDemonWarpStrike01.EnergyCost = 150 Ability.HDemonWarpStrike01.RangeMax = 10 Ability.HDemonWarpStrike01.Cooldown = 6 Ability.HDemonWarpStrike01.DamageAmt = 50 local WS1OAA = Ability.HDemonWarpStrike01.OnAbilityAdded Ability.HDemonWarpStrike01.OnAbilityAdded = function(self, unit) if WS1OAA then &nbsp

6 Replies 25,225 Views

Ty for replying. As for the skills grayed out, I got that fixed. I'm not too familiar, but I think I can make do for what I'm trying to do for now. I'll make it less destructive once I get some more time, maybe tomorrow. The adding buffs part, I was trying to add the buffs to the DA using the ability. I did test it and get it to work, so that the DA gets the buff (permanently) right after the first use of the skill (uses warp strike and gets t

6 Replies 25,225 Views

EDIT2-Now I just need to make it less destructive, add more comments if you wish EDIT-nm, I was just missing two lines that I missed in the other thread I linked, so it should be working now. Although if I didn't do something right go ahead and post anyway. I'm trying to mod the abilities for DA, like changing the energy costs and adding buffs, but I couldn't get it to work. In game the abilites are grayed out in the bottom of the screen, and in the abi

6 Replies 25,225 Views