lilcinw

lilcinw

Joined Member # 3830788
0 Posts 0 Replies 102 Reputation

I like the ideas about flanking and more diverse unit abilities but I want to see some option to flee combat. Give me a % chance to lose some % of my units (based on difficulty) so that when my scout gets waylaid by a golem he has at least a shot of fading into a nearby forest. I also think that units that successfully flee combat should be receive some small amount of experience, especially if you at least try to fight it out before pissing yourself and heading for the hills.

36 Replies 19,249 Views

First 0.25 fixed my need for a kludge install. W00T! After creating my first city in 0.25 I tried to train a soldier on the first turn. When I hit the train button the screen went black and flashed on and off for about 20-30 seconds while the music continued. Then the music began to stutter and about 10 seconds later the BSOD popped up. Reported to fogbugz: http://fogbugz.stardock.co

1 Replies 1,279 Views

0.24 did me no good. The debug from directly after update: http://pastebin.com/m1b50b5d9 The debug after the workaround with the warfare tech crash: http://pastebin.com/m1b069a0 Game still only loads if the DXAtlasWin.exe is not in my game folder and the program data\....\screens folder is empty. I am beginning to think that the DXAtlasWin.exe is corrupted from Spybot killing it but

8 Replies 3,393 Views

There are a few lengthy disclaimers to this crash: 1. I know that the chipset graphics controller I am using is not supported. Onboard graphics suck. I get it. However the graphics do support Pixel shader 2.0 and I read somewhere that thats all that was needed even if they didn't guarantee it. If you decided to disregard the rest of the post from this point and tell me to go cry in a corner until I get big boy graphics thats your right. 2. To get the game to run involves some

8 Replies 3,393 Views