Thanks, Deceiver: On a previous post, I requested that the next SOASE/Entrenchment patch include an option to toggle off AI surrender. Sometimes, he just gives up too darn easy. Not sure if this fits into what you're looking to put together, but if it does I'd sure appreciate you including it. HB
Hubere
Darvin, OK, I understand. I would like for there to be a patch, of course, so I'm not obligated to buy Diplomacy just to get the AI's behavior fixed, but I'm glad that both you and Whirlwind have some pull to maybe help things along. We really enjoy the game, as it has so much to offer (and is different each time with random maps), but allowing us to turn off AI surrender would be the coup de grace. BTW, we are playing the current game using your small flee
Well, you can, but they don't come after you. It's just like the pirates (when inactive) - they live in their gravity well and wait for you to schwack them. Wasn't much fun. In my other post, the folks there provided some good advice - keep fleet size low, and the game will last longer. It works so far! Thanks for your reply.
Darvin and Whirlwind, Extremely helpful posts. You guys described my situation accurately - we had a big advantage (and big fleets). So while I really like my tried-and-true enormous advantage concept, in this particular game your approach sounds like it would be more fun. Perhaps I can enjoy the game more by secretly building a massive economy, while keeping my fleet and defenses small and letting the AI still think he's doing well and has a chance.&n
Hi all, I've seen this topic posted before, but am wondering if anyone (including Stardock) has found a way to fix this. A friend and I were playing against the computer (2 humans, one AI) and each had basically conquered our own solar system (of 3 total). We had an advantage, but certainly not insurmountable for the AI since he had his own system, too (and since we're newbies). But when it was time to go smoke t
Hi all, I've seen this topic posted before, but am wondering if anyone (including Stardock) has found a way to fix this. A friend and I were playing against the computer (2 humans, one AI) and each had basically conquered our own solar system (of 3 total). We had an advantage, but certainly not insurmountable for the AI since he had his own system, too (and since we're newbies). But when it was time to go smoke the bad guy (he had his own solar sy