Rhonin_the_wizard

Rhonin_the_wizard

Joined Last seen Member # 3844697
20 Posts 740 Replies 4,380 Reputation

[quote who="econundrum1" reply="6" id="3556786"] Stargates in more are inefficient because you need to build one at both ends with ftl constructors that is not an issue. [/quote] " Research firms across the planet quickly concluded that a propulsion system could be developed using the theories from the stargate that would enable individual ships to travel on their own. Those same individual ships would also be able to travel much faster than they could thro

20 Replies 174,527 Views

" While stargates offered a significant upgrade from sublight travel, the immense structures are astronomically expensive to build and require placement both at the point of origin and the destination. Expanding into new parts of the galaxy via stargate took literally ages, since a stargate had to first be sent through normal space to the target star system. " " Having studied the plans in detail, the humans saw that the stargate confirmed many of their theories on how

20 Replies 174,527 Views

[quote quoting="post"] Does the bonus I get apply just by virtue of possessing it? [/quote] Yes. [quote] If i trade it away to another Civ, will the physical object still exist on my colony? Do i still get a bonus from it? [/quote] It will still be present on your colony. No. [quote] What happens if i trade it away and then bulldoze it? </

6 Replies 36,671 Views

[quote quoting="post"]AI trading suggestion: There are several items which the AI seems to overvalue. Trade resources seem highly valued by the AI, even if they already have the trade source that you are offering. (They get no benefit from having 2, since they never seem to trade away their second.)[/quote] As far as I know they stack. [quote]Offering credits. Annoying that the initial offer is too high, the next is too low, and you have to offer several times before you fi

7 Replies 30,602 Views

I disagree on #5, tourism does give lots of money, I can stay in the black without putting anything into wealth. While trade is good for improving relations with other civilizations.

3 Replies 14,935 Views

Mars no longer has a colonization event, that applies to all colonizable planets in starting systems. I do think colonizer should not grant free shipyards. And the Benevolent trait Prolific should be changed to grant say extra 50% pop of what the colony ship has when colonizing, rather than a flat +5 bp. The same goes for the racial ability. [quote who="Kyoss79" reply="1" id="3555645"] Haha.. didnt get until now that you can convert constructors to

26 Replies 95,973 Views

In my game the Krynn got the UP chairman position, first proposal was UP headquarters which they won. The second was to repeal the UP headquarters proposal, this doesn't make sense as the influence bonus was a boon to them and now a few of their planets will fall under my influence. <span style="text-decoration: line-throu

2 Replies 21,645 Views

[quote who="Borg999" reply="5" id="3554430"] Can this be done by July given the focus on GCIII, Servo, Ashes and Offworld. Seems like there could be resource allocation issues. [/quote] GC3 and Sorcerer King are being made by Stardock. Offworld Trading Company is developed by Mohawk Games. Servo by BonusXP, while Ashes of the Singularity by Oxide Games with help from Stardock.

32 Replies 64,524 Views

I finished the campaign in Dread Lords, made it to the mission where the Dread Lords return in Dark Avatar, haven't played the campaign of Twilight of the Arnor. While I think it's kind of short I prefer the campaign of III to the others, it's less frustrating and the missions feel more important.

23 Replies 54,011 Views

[quote who="Larsenex" reply="1" id="3553025"] Rhonin you awesome! [/quote] Not really, I only checked a few of these. And I don't think I'll look through the tutorial and campaign tech files since they are repeats of the normal ones. But I hope this method will be easier for the devs to see typos pointed out.

5 Replies 9,503 Views

I've been thinking of a better way to catch typos and grammatical errors. I'll put all the text XML files in Google Docs and only people with the links can comment on them, don't edit the text directly, instead make suggestions. After making suggestions kindly make a post on which files you verified. 15.08.2015 - replaced with the newest files <a href="https://docs.google.com/document/d/1Eg2_s0q71I5cLZmL_rnkMLexoVPnmf9CdBLaMXXX_jE/edit?usp=sharing" target="_b

5 Replies 9,503 Views

[quote who="RSharaE" reply="14" id="3552887"] Weren't there space monsters in GC2? I hated them because they had millions of hp, and killed my fleets all the time! I wouldn't mind if they didn't show up until later in the game, or scaled up as the factions do. [/quote] No, they were in GC1.

32 Replies 143,165 Views

[quote who="redviper37" reply="4" id="3552115"] Quoting Rhonin_the_wizard, reply 2 The problem is that Stardock disabled cloud saves for GC3 and it is still happening, why disable it, though? it seems an useful feature to me, for people playing on more than one computer. [/quote] Because there are curren

6 Replies 7,477 Views