[quote who="econundrum1" reply="6" id="3556786"] Stargates in more are inefficient because you need to build one at both ends with ftl constructors that is not an issue. [/quote] " Research firms across the planet quickly concluded that a propulsion system could be developed using the theories from the stargate that would enable individual ships to travel on their own. Those same individual ships would also be able to travel much faster than they could thro
Rhonin_the_wizard
" While stargates offered a significant upgrade from sublight travel, the immense structures are astronomically expensive to build and require placement both at the point of origin and the destination. Expanding into new parts of the galaxy via stargate took literally ages, since a stargate had to first be sent through normal space to the target star system. " " Having studied the plans in detail, the humans saw that the stargate confirmed many of their theories on how
[quote quoting="post"] Does the bonus I get apply just by virtue of possessing it? [/quote] Yes. [quote] If i trade it away to another Civ, will the physical object still exist on my colony? Do i still get a bonus from it? [/quote] It will still be present on your colony. No. [quote] What happens if i trade it away and then bulldoze it? </
[quote who="Nastytang" reply="3" id="3556287"] How do you enter ???? [/quote] I shouldn't help you since that mean raising the odds against me, but... "all you need do is say 'I'm in!' in the comments section below to enter."
I'm not that much of an expert myself. This was posted on the forums: [quote who="Thecw" reply="2" id="3556291"] Lars, <td align="left" height
Look in the file GalCiv3AIDefs.xml, there you can see what bonuses it gets.
All planetary resources have it. Because they have the tag true . Not sure why they even have it.
I just checked, I have 4 Snuggler Farms, the influence tooltip says I have 20% bonus from Snuggler Farm. So they do stack.
[quote quoting="post"]AI trading suggestion: There are several items which the AI seems to overvalue. Trade resources seem highly valued by the AI, even if they already have the trade source that you are offering. (They get no benefit from having 2, since they never seem to trade away their second.)[/quote] As far as I know they stack. [quote]Offering credits. Annoying that the initial offer is too high, the next is too low, and you have to offer several times before you fi
I disagree on #5, tourism does give lots of money, I can stay in the black without putting anything into wealth. While trade is good for improving relations with other civilizations.
Mars no longer has a colonization event, that applies to all colonizable planets in starting systems. I do think colonizer should not grant free shipyards. And the Benevolent trait Prolific should be changed to grant say extra 50% pop of what the colony ship has when colonizing, rather than a flat +5 bp. The same goes for the racial ability. [quote who="Kyoss79" reply="1" id="3555645"] Haha.. didnt get until now that you can convert constructors to
How about giving military starbases modules that can boost the defense and resistance of a planet?
In my game the Krynn got the UP chairman position, first proposal was UP headquarters which they won. The second was to repeal the UP headquarters proposal, this doesn't make sense as the influence bonus was a boon to them and now a few of their planets will fall under my influence. <span style="text-decoration: line-throu
[quote who="Borg999" reply="5" id="3554430"] Can this be done by July given the focus on GCIII, Servo, Ashes and Offworld. Seems like there could be resource allocation issues. [/quote] GC3 and Sorcerer King are being made by Stardock. Offworld Trading Company is developed by Mohawk Games. Servo by BonusXP, while Ashes of the Singularity by Oxide Games with help from Stardock.
I finished the campaign in Dread Lords, made it to the mission where the Dread Lords return in Dark Avatar, haven't played the campaign of Twilight of the Arnor. While I think it's kind of short I prefer the campaign of III to the others, it's less frustrating and the missions feel more important.
Are there still plans for Assimilation Treaties? Will the Iconian and Thalan tech trees' flavor text get another pass? Currently they are just copies of the Terran one.
[quote who="Larsenex" reply="1" id="3553025"] Rhonin you awesome! [/quote] Not really, I only checked a few of these. And I don't think I'll look through the tutorial and campaign tech files since they are repeats of the normal ones. But I hope this method will be easier for the devs to see typos pointed out.
I've been thinking of a better way to catch typos and grammatical errors. I'll put all the text XML files in Google Docs and only people with the links can comment on them, don't edit the text directly, instead make suggestions. After making suggestions kindly make a post on which files you verified. 15.08.2015 - replaced with the newest files <a href="https://docs.google.com/document/d/1Eg2_s0q71I5cLZmL_rnkMLexoVPnmf9CdBLaMXXX_jE/edit?usp=sharing" target="_b
[quote who="RSharaE" reply="14" id="3552887"] Weren't there space monsters in GC2? I hated them because they had millions of hp, and killed my fleets all the time! I wouldn't mind if they didn't show up until later in the game, or scaled up as the factions do. [/quote] No, they were in GC1.
Both, they give a bonus to the influence of a planet, but they also generate their own influence.
Xeno Archeology Lab it's prerequisite tech is TechTree.
The module to mine relics is available from the beginning.
[quote who="CoffeeholicCielo" reply="68" id="3552595"] " Features Enabled Custom Factions in multiplayer (with fixed to make this stable)" <span style="font-size: small
[quote who="redviper37" reply="4" id="3552115"] Quoting Rhonin_the_wizard, reply 2 The problem is that Stardock disabled cloud saves for GC3 and it is still happening, why disable it, though? it seems an useful feature to me, for people playing on more than one computer. [/quote] Because there are curren
There are already is a sub-forum for modding on the Galactic Civilizations III Steam forums.