Their relation with you should be Friendly for them to accept an alliance. Use lesser treaties like open borders, make some trade routes with them so they like you more.
Rhonin_the_wizard
I take you're talking about when the UP chairsapient is elected. The position when voting is determined by your influence, so if everybody votes only for themselves they would naturally win, that's why having good relations with other civilizations is important, even minors could tip the balance. In my last game the Krynn who were E won, so no A is not always the victor.
Eventually we are going to get something called Assimilation Treaties, if the minors like you enough I'm sure you could use this to get them.
Tried to post this before, but forums went boom. There was livestream during E3, watch the replay here . 2:27 - robot army 2:49 - markings on neck, plus shades, I'm thinking that's a Thinman, also peaceful visitor, yeah right 3:15 - there's Bradford, 4:40 - wanted displays of XCOM soldiers in cities 5:29 - red tiles mean the enemy will discover you, that's handy
It was using Steam Cloud, but something wonky was going on so it has been disabled for the moment.
Build freighter, send freighter to another civ's colony. It's value is influenced by the distance between the two planets and the income of the target planet.
Saw this on PCGamer. It's not developed by Wargaming, but by NGD Studios, "with key members from the original title’s team". A few pictures here . [video]https://youtu.be/MtQhNef17zw[/video]
You can use Control to select multiple starbases. I use it to check their area of effect when planning to add another one.
New IGN article about modding. "Either day-and-date with XCOM 2’s November launch or soon thereafter, Firaxis intends to release a full suite of modding tools – an Unreal Development Kit (UDK) and the editor the developers use to create content – that will enable modders to run wild with XCOM 2. “It's yours now; do with it what you want.”<
They're not mind readers, unless you explain what the problem is they can't help you.
New article up, it's about why it's PC only.
Disable Steam Cloud, then delete them.
Here . The link is on the Steam GC3 store page, right next to the other useful links.
New article up on IGN about the procedurally generated maps.
There are no plans for a non-Steam version. You could buy it from the Stardock store, you'd still need to play the game through Steam, but Valve would not get any money from you.
[quote who="uberlicker" reply="12" id="3559330"]All that matters is that we're getting XCOM2, and that they put in snakemen (or women, how can you tell?). Sold on snakeman frankly, the rest of the game could be just dress up and MLP Cosplay. [/quote] Well going by concept art they have certain endowments. Though I wonder, are they of th
Could we not turn this into a OldX-COM vs NewXCOM thread. Thank you.
IGN has an article with some more info. Apparently this is an alternate universe and where XCOM didn't win. Not happy that it is not a straight sequel. "Solomon painted an alternate version of how the war unfolded: “When the aliens showed up, XCOM suffered massive casualties, and governments around the world crumbled in face of popular support to surren
Brad has stated that he wants to add another difficulty above normal where the AI has FOW, but will remember ships it has seen. [quote who="Frogboy" reply="4" id="3556338"] I want to have 2 more difficulty levels. One just sub-normal and 1 between normal and gifted. I don't feel like "normal" is very fair to the AI since it can't load and save games. What I'd like to have at a slightly above normal AI is where it has FOW but once it knows about your s
[quote who="Lord_Proteus" reply="3" id="3558932"] Does anyone know which file has the Ideologies? [/quote] Stats - CultureTraitDefs Text - CultureTraitText
On one hand I'm happy XCOM is getting a sequel, on the other I'm disappointed all my efforts in the first game were in vain.
New York, NY – June 1, 2015 – 2K and Firaxis Games today announced that XCOM® 2 , the sequel to the Game of the Year* award-winning strategy title XCOM®: Enemy Unknown , is currently in development for Windows-based PC. Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the
Saves keep a copy of the XML values so new patches don't make them unplayable.
You have the badge. Star naming was over a long time ago. Contact support and see if they can help with the star and credits name.
I'm also unhappy about the nerf to insane, even considering that my machine can't run such maps. Edit: For comparisons sake in GC2 I once managed to have 400 colonies. This was with everything set to abundant and after absorbing almost all major factions.