Rhonin_the_wizard

Rhonin_the_wizard

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20 Posts 740 Replies 4,380 Reputation

The stargates were no longer used because it was very slow traveling with them. Even the first ship with hyperdrive was faster. The devs have mentioned they want to introduce hypergates that would be better and essentially create a network, you need to build them on a blackhole. They will most likely be introduce in an expansion.

5 Replies 16,224 Views

[quote who="Achillus" reply="140" id="3594032"]So why is Stardock not able to use the other races such as the Ur-Quans? Just curious.[/quote] [quote who="Frogboy" reply="48" id="3590309"] but I'm really curious as to why the lore must be legally divorced from the title. Can someone expand on that for me please? A lot of it has to do with ethics. We didn't create the lore and we do not recognize Accolade as having any r

226 Replies 1,277,680 Views

[quote who="Meleemike" reply="98" id="3593126"]Because #1, although pc games have extraordinary graphics, most play games in today's world on a gaming system.[/quote] Any facts to back this up? There are more Steam active users than owners of PS4+X1 put together. [quote]#2 It's crazy to only have this game on 1 playable option that isn't even a top option.[/quote] See above. And by that rationale Star Control II shouldn't have been ported to the 3DO.</p

226 Replies 1,277,680 Views

What are their population levels? Did they get the artifact?(disregard if you don;t have the Mega Events DLC) Maybe they got lucky with anomaly rewards. Honestly there's not much I can say without seeing it myself. Perhaps you should consider sending the savegame to Stardock or Frogboy?

6 Replies 21,360 Views

The God command allows you control other civilizations, to switch to another civilization you must use localplayer #, where # is the index of the civilization you want to switch to. The index is based on the order you put the opponents, I believe 0 is the human controlled one.

6 Replies 21,360 Views

[quote who="Bellack" reply="29" id="3589117"] Quoting RSharaE, reply 14 Weren't there space monsters in GC2? I hated them because they had millions of hp, and killed my fleets all the time! I wouldn't mind if they didn't show up until later in the game, or scaled up as the factions do.

32 Replies 143,157 Views

You could use influence starbases to boost the influence of your own colonies. I never build influence starbases in my opponents' territory; neutral space and edge of my zone is fair game, but never next to another player's planet. You could also refrain from building influence starbases in their space until you have a non-aggression treaty with them.

13 Replies 63,103 Views

I've been thinking about how the espionage system could be for GC3. In GC2 you could train spies and then order them to spy on a civilization gathering data or have them shut down an improvement on a planet. For GC3 I was thinking the system should offer the player more choices on what to do with spies. For example, you could have a spy infiltrate an opponent's colony, if they succeeded you had access to a screen similar to your own colonies screen, except instead of building

44 Replies 68,802 Views