Rhonin_the_wizard

Rhonin_the_wizard

Joined Last seen Member # 3844697
20 Posts 740 Replies 4,380 Reputation

I disagree on it being more dynamic. In the old version I could choose to either research one specialization and then move on, two specializations and then move on or all three. And depending on what situation I am in some specializations might be more useful than others.

58 Replies 257,049 Views

[quote who="Skukkuk" reply="29" id="3539054"] Just a reminder how 'collapsing' tech-tree could get worth thinking about: In StarDrive2 specialization is a pick out of three options form a branch. The other two options disappear, but you could certainly trade-in the collapsed tech from other empires as well . Other option is to earn it by invasion of enemys colonies. It'll enhance diplomatics or overall strategy and forces you to think about a

58 Replies 257,049 Views

There was an Elite Founder's Edition, it included the base game plus any DLC they would release for GC3, but that starship has launched. There will be launch DLC, free for anybody that already owns or will buy the game within the first week of release. FREE Launch DLC We do plan to release the game with free launch weekend DLC which will go to everyone who has already bought the game and the people who buy it opening week. It's just ship design bling (

1 Replies 235 Views

Not in the base game, but one day. Posted by Brad in the Steam forums: They've heard it from me. A lot. I can tell you how it's eventually going to be during the GalCiv III series. ;) Eventually you will train divisions of soldiers on your planets where planets are populated by different species so you will want Drengin soldiers if you can get them (or breed them into your own Korath). Then you take them to another planet and invade with those le

1 Replies 8,379 Views

My idea would be to tie the cloaking ship module to a strategic resource. You could have two versions, one that affects only the ship it's on and another that cloaks the fleet. You would also need a counter, I'm thinking a special sensor, it would also need a strategic resource to produce, plus a starbase module that could only be built on military starbases. The devs' concerns with cloaking was that the AI wouldn't be able to handle it and that they would need to make

4 Replies 11,374 Views

[quote who="veritechfan" reply="23" id="3533853"] most buttons are blank for me. lame. [/quote] Here's something from a support email: If you're missing fonts or not seeing them show properly, please try the following instructions below after exiting GalCiv3. -Navigate to this directory: C:\Program Files (x86)\Steam\SteamApps\common\Galactic Civilizations III\Fonts -Run this EXE: gc3_font_setup.exe -Start up GalCiv3 and see if the fonts s

24 Replies 34,560 Views

2. Example 7 . 6. After unlocking the Benevolent trait Explorers it revealed a class 11 planet, not 10. 7. CTD. I was in the Research Screen about to select a new research project when the game st

3 Replies 5,671 Views

1. I feel Opponent Setup could use a tooltip that gives details on the opponent, traits and abilities mostly. 2. Still a few problems with texts not displaying properly in tooltips. <img src="http://cloud-4.steamusercontent.com/ugc/532889006048924363/85D38EE4B487450FF27A28431CA55D7F3E193BAE/" alt="" width="683" height="384"

3 Replies 5,671 Views

Thanks for answering my questions. Regarding terraforming, I once made some modifications regarding it along with some notes, these are for Beta 3. Others have given their opinion here . My problem with terraforming at the moment is that until Omega Terraforming it's not very useful, and I don't use the ones before Omega Te

23 Replies 104,478 Views

1. Could we have a version of the Cultural Preservation Council UP resolution(planets no longer flip under influence) in treaty form? 2. Will you modify terraforming before release? I think it could do with some improvements. 3. Will we able to listen to the soundtrack using Steam Music Player? 4. Will civilization specific techs be tradable in the next beta version? 5.

23 Replies 104,478 Views

[quote who="Smithy6482" reply="2" id="3529398"] If I may ask a noob question as well since I'm new to the GalCiv series...what's the point of mining? I can't find anything currently in the game that state any bonuses are received. Durantium, Elerium (sp?), and antimatter all seem to have no purpose. The relics are fantastic, but the resources...? Am I missing the obvious? Thanks in advance. [/quote] Currently not much, they are used in special components for ship

4 Replies 18,473 Views

[quote quoting="post"]If i build a mining starbase near a resource say anti matter and its nowhere near one of my planets do i have to build a ship to transport it to one of my planets or does just building the starbase and modules needed automatically add the rss to my manufacturing capability?[/quote] Just the starbase and upgrade it with a mining ring. [quote]Also is someting similar needed for Asteroids.[/quote] Asteroid mining isn't in yet, the devs have said

4 Replies 18,473 Views

This should be answered by Stardock. But I see two methods, one our keys are on the SD website and we enter them on Steam, or method two Steam can tell the Elite edition apart from the rest, when I look at my transactions I see Galactic Civilizations® III - Founder's Elite Edition. Have you told your friend that he can purchase directly from Stardock and just enter the codes on Steam? The only problem I had with Steam is when I bought some DLC for Saint's Row 3 and

3 Replies 6,903 Views

[quote who="OsirisDawn" reply="40" id="3528918"] The founder packs were $99 and $39.99. The $45 'never going lower' promo (as many understood) came shortly before EA was anounced IIRC. I dont know if it ranked as a founder pack. Do you even read? I already said i dont have that mail anymore ... i deleted it, because i already was a founder. If i have the time i might check my backups ... but i dont think i am invested enough in t

51 Replies 368,589 Views

[quote who="OsirisDawn" reply="36" id="3528908"] Quoting Rhonin_the_wizard, reply 35 Look at this page , and scroll down. Will the game be priced differently during and after Early Access? "Galactic Civilizations III may be part of promotions

51 Replies 368,589 Views

Look at this page , and scroll down. Will the game be priced differently during and after Early Access? "Galactic Civilizations III may be part of promotions both during the Early Access period and after, but the base price will remain $49.99." You still haven't provided one iota of proof to back your claims.

51 Replies 368,589 Views