BernieTime

BernieTime

Joined Member # 3852566
11 Posts 142 Replies 1,438 Reputation

Pretty excellent. It does suffer from "all the names taken" syndrome. One great thing City of Heroes did right was tying User Names to e-mail accounts. Should it really matter if you're in a party where everyone's name is John or Mike? Happens in real life all the time.

23 Replies 67,750 Views

It irks me that you cannot use/target a creature's subtype. Example; Spell can target "beast", but currently could not be refined down to "Spider", "Wolf", or "Bear". I wanted to do a mod that would play upon the subtypes as I find targeting the broad definition of "Beast" a bit heavy handed.

60 Replies 192,392 Views

I also think reviewers are being more critical now than in past years. For a long stretch certain magazines were giving AAA titles super high scores that were entirely undeserving of those scores. At the time I could only guess the scores were inflated because the magazine is under pressure to keep advertising dollars.

22 Replies 54,589 Views

Was mulling this over, but my answer was reworking the whole road building system that we have now into something similar, but different. In my version, Road Building is a Point to Point option queued up in a city. You would select "Build" as you normally would, then pick the subject "Road". Starting point would be the city itself, or Outpost that is under the city's control. Next you would pick a destination point from that city/outpost, valid points being anoth

15 Replies 72,953 Views

This [quote who="Kongdej" reply="21" id="3314937"] quoting post A lot of people would like to see crafting in some future expansion, update, sequel, whatever. The question is, HOW do you imagine this working? I must be part of the more grumpy people when I personally feel crafting would be redundant in FE. I think it would be much better if you focused on the other parts of FE right now, like UI. Etc... Sincerely<br /

58 Replies 172,787 Views

Another evolution of FE would be great. With all the ideas that get kicked around in the forum it's obvious that there's still a lot of room for FE to grow. Would like to see a game similar to Final Fantasy: Tactics as well. The FE Engine looks like it could be used for that type of genre. It would also be a way for you to put out a TBS RPG that actually gives players more of a connection to the world you created with Elemental/FE. Not having read the n

171 Replies 744,262 Views

[quote who="Savyg" reply="9" id="3314235"]I liked the preview but I don't really need it enough to pay for it. Hell, I don't need Office 2010 either, might as well just use Google Docs. Hopefully GDocs cutting support for .doc means people will get off their dumb asses and use .docx instead. But I doubt it.[/quote] Another reason I don't like Office 365, installed it on an SBS Server to check it out, couldn't get it cleanly removed from the

30 Replies 87,052 Views

Not that I'm against MS Office, it's great for the enterprise, just don't see much need for it as a home user or small business professional. I use Kingsoft Office most of the time. Less clunky than Open Office, more stable than Lotus Symphony, smooth GUI, and is available in Free and Paid versions. http://www.kingsoftstore.com/

30 Replies 87,052 Views

The only issue I have with the 30 population cost is that when building a new Pioneer the cost is deducted from your overall population, not the city population where you're wanting to build it in. There's no way a newly founded city should be able to immediately queue up a new Pioneer until that city has at least 31 citizens in play. The new costing hasn't affected any of the 1.2 games played so far, though it does appear to have slowed down the AI expansion a little

31 Replies 111,155 Views

I like your ideas about changing Quest Victory . Rather than having to work down three doors, that whole thing could be scaled down to a huge Temple icon freeing up more available land to players. What's also interesting is the idea of needing a number of parts to create a tablet or somesuch. In multi-player it would give some leverage in negotiating for Alliances. You have 2/5 keys, I have 2/5 keys, let's make an Alliance, kill off the player t

12 Replies 23,793 Views

Tireless March seems fine at +1. In the unit design traits having some perks available that cannot be used with Mounts is where I was thinking. Give Footsoldiers with Spear weapons a one time counterstrike to Mounted units that does double damage (for instance). Design a Pike so that it has a range of 2 for Footsoldiers, cannot be used by mounted units. Create a spell that only affects mounted units that causes the mount a % chance to move in a random direction instead

21 Replies 30,420 Views

It would be nice if there were separate stickies listing [eWIP] , [ eMOD] , etc.. that just link back to the developers threads. I find myself having to dig back through the forum pages trying to reference one person's mod work which could be a dozen pages deep. Downside would be that your forum moderator would have a little work to do listing new entries into the stickied reference post. Might be alleviated by asking the person listin

18 Replies 43,347 Views

I'd be happy if Heroes went into a limbo upon defeat instead of pushing cities beyond their stacking limits. After their 5 turns have passed, let them reappear in a city somewhere. If this were to happen I'd be more inclined to sacrifice weaker stacks of units to try and take out a champ or two before sending in the big stack to sack a city.

4 Replies 6,274 Views

[quote who="coyote303" reply="6" id="3313201"] An interesting and thought provoking post. I do disagree with you on the following balance points, however: 2. I don't like any change that makes snaking more powerful than it already is. 8. I think Tireless March is plenty powerful at +1, especially with the modifier affecting tactical combat. 9. I like the Governor specialization choice a lot. I think eliminating it as a choice would be a mistake.[/quote]<br

21 Replies 30,420 Views

Again, this just leads to; Step 1: Cast Bloom of Twilight Step 2: Swear Step 3: Load Save Point Step 4: Go back to Step 1 A simpler, more realistic option would probably be to expand its field of effect by 1 such that the area of impact actually has value

9 Replies 9,346 Views