BernieTime

BernieTime

Joined Member # 3852566
11 Posts 142 Replies 1,438 Reputation

I currently prefer Toshiba laptops from a service perspective. They had some bad product run a few years back which IMHO resulted in better quality control for their current offerings. Dell is just awful unless you purchase their business class, and Acer is kind of dicey about support. Lenovo is good, but they don't have a tech certification standard in place last I checked. HP is a mixed bag, some good, some bad. I like the following as screens in th

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I can't begin to say how cool it would be to have some landscape control as an Earthmage as a nod back to the original Populous. Obviously there would need to be some big limitations (and Expensive), but the possibilities are pretty awesome IMHO. Who needs boats when you can Raise a land bridge? Lower a mountain into a hill so as to sneak attack an enemy (or create a mountain pass) Lower a cliff which converts it to a beach front

5 Replies 4,895 Views

[quote who="vieuxchat" reply="1" id="2659716"]} Would like a prompt confirming use of an item There's already a little sound, but some glow or anything that isn't as intrusive as a pop-up would be fine.[/quote] The problem I have here is occasionally when I'm selecting to view a potion, it accidentally gets consumed =(

5 Replies 726 Views

[quote who="vieuxchat" reply="1" id="2659716"] } Would prefer to select the tech I want at the beginning, not as the result. Could be set, optional, or random No way. The tech system is really appreciated by the devs and I really don't think they will change the way it works. A bit of random isn't a bad thing. I just hope they will implement a new rule : "gold techs" that you get for free when you have a lot more levels than the base level of the tech (a level 1

5 Replies 726 Views

BUGS Note: I am new to beta (2A), so apologies if any of these are redundant } Experience Book activated in main item tab is used, but no effect happens. } Experience Points spent on Moves are spent but not applying } Found Settlement Maps not applying to fog of war } Lost Library not showing on map in close view, cannot be built on even when the tech is available } Unit movement is able to be chained as a stack currently only deducts movement points from t

2 Replies 385 Views

Note: I am new to beta (2A), so apologies if any of these are redundant } Weapons can be passed to Troops, but they cannot equip them. This could be problematic, nice if muling, if a mule troop gets killed, does the victor get the item(s) being muled? } Troops are not gaining experience from combat [bug?] } Should be able to see wandering heroes in city limits/Zone of control } Warfare: Navies can be researched before harbors? } Building options for

0 Replies 163 Views

SUGGESTIONS Note: I am new to beta (2A), so apologies if any of these are redundant } Would like a prompt confirming use of an item } Would prefer to select the tech I want at the beginning, not as the result. Could be set, optional, or random } Option for Hero classes to have preferred/barred weapon types (example: Farmers can't use swords) } Load Game selection under Options } Construction Window, would prefer "DONE" button on the right, closer to o

5 Replies 726 Views

Something of interest, the upcoming Civilization V has removed stacks of doom completely. One unit per hex (love hex maps). It's fairly old news, but I think it goes to point out that even they realize there's a problem with Stacks of Doom. The potential problem here could be alleviated by magic. Spells that randomly scatter units in a stack into nearby hexes for instance.

78 Replies 165,938 Views