BernieTime

BernieTime

Joined Member # 3852566
11 Posts 142 Replies 1,438 Reputation

I figured it out, intellipoint had the wheel/mid-click set to something else. Mapped another button on the mouse for Middle-Button and it works now. Not sure why you just didn't use the right mouse button as it doesn't seem to do anything else on the cloth map.

8 Replies 1,137 Views

It would be awesome to view a cities established trade routes. This would help when figuring out where to send of newly built caravans and re-establishing routes after random stuff kills off caravans enroute. I would think that you would select the city in question, click a trade route toggle button, then the roads/routes sourced from that city would change color.

1 Replies 26,556 Views

Once a goody hut has been completed it should phase from the map either on completion or phasing out after 2-3 turns thereafter. One map I had was so covered with goodie huts/ruins that expanding a few cities became problematic. Also, with so many icons on the screen it becomes impossible to recall which ones you'd already visited

8 Replies 1,095 Views

Probably having the same issue I am. On entering Tactical it's like all units automatically get a -1 Move or Speed (forget which), if the result is less than 1 (some fraction) then your unit is stuck and becomes a punching bag.

4 Replies 1,306 Views

I wasn't really thinking of a system like of Heroes of Might and Magic. Was thinking of developing a tech tree that would allow you to grow your own creatures. For example, you've invested a little bit in Creature Tech, after killing a spider you are able to retrieve it's egg sack. Bring it back to your city that has Creature Tech to enable the egg to hatch and be trained. It then becomes a unit that can be controlled by a hero. If you send the Spiders out on t

3 Replies 532 Views

As an optional use for building a city in an area that is heavily populated by forest. House/Hut building has been a bit frustrating in Beta 2A/B. Always seem to be short 20 units of space for my city to expand =(

0 Replies 251 Views

[quote quoting="post"] Spell organization. Yikes As you have noted, currently 'pluck your eyes out horrible'. As you get more spells this becomes more important. A matrix would be superb. Recommendations: Having the spells arranged in a Book:Function matrix would be both quick and expandable. So across the top you would have something like Favorite, Fire, Air, Water, Earth, Summoning, Ruin. Upon selecting any of those top tabs, the

98 Replies 266,535 Views

[quote]+ Removed Ale from the game (thanks ESRB...)[/quote] Why not change it from Ale to Cider? Kids can imagine farm pressed cider, Adults can imagine a fine dry cider like Strongbow. I dought the ESRB can say much about that

134 Replies 482,360 Views