CloudsClear

CloudsClear

Joined Member # 3860684
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First up, Merry Christmas and a Happy New Year to all you fantastic modders responsible - and big cheers to TobiWahn for the present! Thank y'all so much for all the hard and unpaid work you've put into this. I am, however, also having a few problems getting the mod working. Created a mods-diplomacy v1.34 in the same Windows 7 user directory in which my v1.32 mods previously worked. Unzipped the main file into there then unzipped the hotfix into the gameinfo subdirecto

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Dude, I have *no* idea what my version of the G'Kar quote meant. I just thought it sounded good. Er.. lemme see... maybe... we only find a mod because we're looking for one? Jeez. The original was so much more profound. Cheers for the heads up on the station. Man, I wept like a child when B5 was destroyed in SIL. Not sure how I'd react to seeing it getting totalled in SINS ;) There are some mods out there where the modders are getting rather tetchy about the remote

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Good to hear! I was tempted to make a Season 3 "Z Minus x Days" joke but figured that might be construed as hassling y'all. Instead, allow me to leave you with the words of Citizen G'Kar:- "What we perceive as mod is a byproduct of our search for mod." Oh and you can keep your Vorchans. Battlecrab for the win! Oh yeah, I meant to ask: I don't suppose the O'Neill class is the starbase for EA? Or whether any of the Babylon stations show up

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[quote who="Darvroth" reply="2634" id="3002824"]Back to task however, I recommend release what works (ie limited B5 tech). That will allow for a refresh of the target audience and may draw in a few more interested and talented folks. Then in the next few months if the AI code is cracked a tech heavy version can be released that also includes any other models or art that is ready by then. Darvroth[/quote] Speaking as a member of the potentially new and fres

5,473 Replies 14,237,368 Views

OK, good stuff. I found a couple of instructions on updating old mods on your threat but nothing about putting the files in a 'fake' v1.03 directory to update them - when I tried to update the files in the directory to which I first unzipped them, I got that bad file name error. I'm sure those instructions are on your thread (or it might just be my PC) but since I didn't see them and they weren't on here, figured it might be handy for any other obsessive Sins/BSG fans if I pos

1,489 Replies 3,390,875 Views

This is superb - absolutely great job. The Battlestar models are fantastic and the balancing seems to work really well. For anyone who also comes into this cold, ie, without an existing installed 1.03 version to install, I got it working by... - Installing the latest updates for Entrenchment and Sins. - Creating a new directory in the mods directory labelled 1.03 instead of 1.041. - Unzipping the main v0.8 file to the mods 1.03 directory and copying over the v0

1,489 Replies 3,390,875 Views

Man, you're a legend. Thank you very much indeed! Am drooling at the prospect of playing this mod - hopefully it won't short out another graphics card or anything if I hit the keyboard. I may be back on to bleat if I can't get the thing working, otherwise I'll bid farewell to my social life for the next couple of days. Cheers once more!

1,489 Replies 3,390,875 Views

Hi all, First up, Kyogre, dude, thanks so much for putting all the work in. The vids and screenshots look absolutely excellent. After watching BSG mods for Freespace and other games, I've become used to assuming they'll never actually reach a playable stage... well, you've delivered the goods here. Sadly, I discovered the goods shortly after a major smuggling clampdown, to extend the metaphor. I found this site days after the v1.04 upgrade and I t

1,489 Replies 3,390,875 Views