i would give you karma but i going on the belief why give when you can recieve in this situation
Altaux
[quote]I hate using the Evacuator, hate it, hate it, hate it, fugliest ship in the whole damn game. Every Vasari capital ship looks great, then, the brick. Remind me why Nano Dissassembler is so great except maybe in the early game, when, yes, it isn't really counterable? I mean, later on, you'll likely have entire fleets, and Nano D. and Gravity Warhead wouldn't compete with large mass fire tactics, Reverie and Detonate Antimatter, or Ion Bolt and EMP Bomb. I mean, it make for effective flee
Besides at lvl 1 the eggs dissasembler and the marza's rad bomb will kill most caps as they wont have the abilities to protect against and do damage of their own. most have to choose either or .
You get credits for destroying ships if some else placed bounty on those ships. for structures as well but not sure about takin planets
I applogise if i sounded like whiner earlier but i was tired and when i am tired i act slightly like a drunk. now that my composure has returned i would like to reiterate my point. the vasari are a great race i play them almost exclusively and am by no means a pro. i know plenty of the dirty techniques to win battles. the sneak attacks the hidden bounty wars and do on. However the race needs the skirmisher to be buffed was said early game they do well in small battles but by l
[quote]Kortul being "cool like that" isn't a valid argument.[/quote] There is no need to argue as it has been stated over and over and over again in this post that kortul will beat the kol silly with disruptive strikes and powersurge cuz the kol has no AM reducing abilities. i mean i know there are a lot but read atleast a few of the posts before yours or you risk repeating arguments, which may jus waste time And continuing off topic cuz i think this is also important i think
ok quick bug i noticed. i dont know if it was mentioned before or if it even a bug or some special feature. However at certain times in different games i noticed my ships Vasari and the AI ships Tec make inter grav well phase jumps from the middle to the edge of the grav well. i think it first occured when i cancelled the jump order of two ships trying to jump to my fleet on another planet.
First off as a vasari player i have 2 words for all of you OB-JECTION!!!! as to what i am objecting to, to anyone who thinks skirmishers shouldnt be buffed cuz of reintegration. all that does is make skirmishers like a big pillow canon ball as they are durable but dont hurt at all . the only units vasari has to be proud of are two caps and type of SC. i leave out the radish of doom as it is only in entrench not a unit nor is it something to proud of. its kinda something that i
Firstly the kortul lvl 10 vs lvl 10 one on one will beat any cap u through at it cuz its cool like that. Second come on the kol if the kol is half the ship the kortul is as its name implies( ko rtu l ) then it should be able to take out a marza. i mean comeon it has that guass canon....thing..right o forget it officially waiting on the the new TEC battleship the Rut the other half of
i think the defualt targets are random but it will always start with the first player in list. pirates once attacked me twice with no bounty.
Anyway back on topic there is one other way to take a planet. Culture. Culture takes a planet and reduces its alleigance, once alleigance reaches o the planet is gone. this can be done to take heavily guarded planets. however to do it you literally need to bombard the planet with culture by placing media hubs on adjent planets for optimum effect. also you should destroy their own media hubs and caps to prevent culture submission. this can actually be easily accomplished by vas
[quote]No one is the BEST. They all have their strengths and weaknesses that can be exploited.[/quote] Exactly a brief rundown on each races advantage: TEC pure money power will be able to out produce any race due to the shier amount of money they can have. A TEC player can have more upkeep than you and still probably manage to have more money than you. their ships also have the most armor and hull and making them the most resistant to vasari phase missles. the power of quanti
Trust me the mothership is one of the best cap ships in the game and there is not a single cap that take on a heavily guarded Desert planet singlehandedly. Sheild restore is a powerful advent ability and can pervent you from takin heavy damage. It is possible and i recommend getting a mothership if your advent to get the job done. you will jus need a balanced fleet of light frigs and scouts(for long range frigs)to get it done. if the planets have kodiaks build bombers from capitals he
Dont forget the NOVALITH CANNON OF DOOM[e digicons]XD[/e]
[quote]I think I'll try going straight to the loop, ignoring the asteroids; build very heavy defenses on my home. If I can keep track of their fleet I'll have interior lines. But there is a cap ship problem--the natural choice for 3 big planets is a Progenitor, but they have hefty garrisons so I can't go that weak. Combat-wise. Suggestion on best civ/cap ship for this strategy?[/quote] If your talkin damage wise a battleship is your best choice. However that will honestly slow down yo
[quote]The Marza has all its guns loaded up front giving it formidable firepower. I don't know how this scales in higher lvls but low lvl test have shown that the marza mops up all other battleships 1v1[/quote] Marza does have all its guns facing forward but its not a battleship its a bombardment ship and it will not beat a kortul with its AOE version of a cheap nano dissasembler that it does once its anti is depleted. plus diruptive strikes now interupts so even misslebarrage is weak
Crap your right i forgot its on blowing up. Question then does that account for strike craft it shouldnt right?
if it is to be one on one strikecraft should be docked, as we already know whick race hasee the better strikecraft. howver if we say one fighter and one bomber that a disadvantge to the Advent as both fighters and bombers for vasari use phasemissles. Gas Giants improve damage if i remeber correctly and that put thing in the favour of the kortul as with powersurge it will strike more often and be better able to take advantge of the bonus. i thinks its best if the test was done above a
Probably the kol due to its durability. though it may be the kortul as phase missles will work better on a kol without its barrier.
True but sometimes having pirates attack is a good a distraction or can cause an enemy who is pressing you to retreat. though usually by the time the AI has that amt to spen its too late and the pirates can actually be killed of jus by passing in an enemy grav well on the way to their target. i once saw a late game pirate fleet practically destroyed cuz it passes by a fleet of carriers i had stationed in an asteroid field. by the time i had noticed the pirated had already reached the en
huh whats this other super weapon your talking bout. Missle Barrgage? Besides Superweapons barely ever see use while a starbase like one that can move...well thats a game changer that can see use pretty early.
Yeah i guess as a stall flak work, but i hate using ships as a stall i prefer staitic defenses. i guess its just a matter of preference. and if wants to limit the use of pirates against each race has a research for that. the advent have a tech that increases the value of thier bids and vasari have one that reduces the size of pirate fleets against them. though i dont use that one has it limits experience. All in all the best plan is jus to build good economy so you can
Indeed it would an interesting test. someone should organize an online test or a LAN test. though i know the Kortul would win, its just a question of how easily. Oand quick edit would cielo's ability cause a starbase to focus more of its weapons against single target or am i confusing that ability and what it does i barely use TEC( if not vasari its random which gives me ironically vasari or advent)
If you want to try taking the whole map then your going to have to build strong economy pretty early. also to prevent the AI from doing to you what you would normally do to it (cap rush and i have seen the AI do it) your going to either need build starbase or cause pirates to attack it. Honestly the best bet is just to do what you did already. trying to take the whole map will jus draw out what could be a short game. but whatever goodluck
Flaks are tough but there damage is spread in a circle around them not straight foraward like most frigs. Any balanced fleet will tear pirates and a fleet of flak apart. i think the best stratedgy is to place a trade port( their main target) in the middle of turrets(10) the pirates will throw themselves at it. some turrest or hangers to protect against siege frigates and repair bays to repair these structures. these can stall pirates so you can bring in a fleet, or if you are willing