Teun-A-Roonius

Teun-A-Roonius

Joined Member # 3863428
0 Posts 15 Replies 848 Reputation

[quote quoting="post"]Like tonight I was Vas Loyal, I was on the frontline and was pushing back my advent foe, I took his moon, and was attacking his hw, as this goes on for a bit my team mate is suddenly like "oh my foe' s marza is level 6 and has mb now all is lost" then he proceeds to quit. ARE YOU KIDDING ME!??!?![/quote]Tell him to build an Akkan with Ion Bolt if he is TEC, turrets with Disruptor Nanites if hes Vasari or a Radiance with Detonate Antimatter if hes Advent next time! [e

8 Replies 13,891 Views

The apocalypse draws near. The end is nigh people, better grab yourself that girl / boy / alien you always wanted to make love to and spend the money you have left on building a bomb shelter in your basement!

29 Replies 37,124 Views

Dude. Post stuff like this in the modding section of the forums please. There peope will be able to guide you and help you out with the mod you are making.

2 Replies 6,100 Views

[quote who="Mecha-Lenin" reply="47" id="3233743"]Did anyone said banlist? I can make one, I have experience running lists. It sounds like loads of fun.[/quote]Do it. I dare you. [e digicons]*_*[/e]

82 Replies 250,686 Views

[quote who="Amatiel" reply="8" id="3230743"]OP trolling or stupid[/quote]Or both. [e digicons]:omg:[/e] Back when he made this post though, the BRB had a larger range than it has right now, so I suppose back then it wasn't really unreasonable to complain about it...

29 Replies 37,124 Views

Hm that does explain why they disappear indeed. They should put the duration in the ability description then, so there won't be any misunderstandings about it in the future. If they put the duration to 300 I'd vote for making the GNS more powerful than it currently is since it consumes all your handy utility swarms.

10 Replies 45,029 Views

The GNS is not supposed to disappear. It's a bug, known by now I suppose since someone else also posted a thread about it. You are right by the way about the GNS not beig as strong as the other swarms are seperately. THe strong point of the GNS is basically that it cannot disappear over time (at least that should be its strong point). So you don't need antimatter to keep it sustained while being able to crete an infinite number of them costing zero fleet supply.

10 Replies 45,029 Views

[quote who="DarthLeader" reply="2" id="3229151"]Yea, it looks like those ones are popular, however sometimes random will screw you pretty bad: one time I did a 2v2 on a 6 player map and my ally ended up having only 1 exit to his empire: the pirate base ! That's pretty bad, but I guess it's very rare.[/quote]Yea this kind of shit sometimes happens, but it is indeed very rare. The dev's are working on making the random maps more competitive by having every planet contain a fixed num

3 Replies 12,183 Views

[quote who="Twilight_Storm" reply="36" id="3229136"] Quoting Teun-A-Roonius, reply 35 Planets have to be unpinned automatically, I believe. By this I assume you mean manually?[/quote]Whoops yes I do, I think I typed this automatically. [e digicons]XD[/e] THe Empire Tree now only jumps if you enable the "show ships in phase space" option in the Interface menu.

50 Replies 55,583 Views

[quote who="BellGoRiiing" reply="34" id="3229015"]How am I doing it wrong? [/quote]Dunno, it is supposed to work the way me and this other guy told you... For me it works when I do it, so the only conclusion I can make is that you must have forgotten to turn off an auto-pin option or something. Planets have to be unpinned automatically, I believe.

50 Replies 55,583 Views

Someone just posted a thread containing a self-crafted spreadsheet in which you can see a lot of ingame stats and compare them easily. I figured it would hold the answers you seek as well Lupus, so here you go: https://docs.google.com/spreadsheet/ccc?key=0AkXcxk3JQI55dFl3M1lvYUI3aGRqQkZzV3lPTzhKcHc#gid=0

16 Replies 59,090 Views

[quote who="Twilight_Storm" reply="2" id="3228445"]Starting Homeworlds should all be equal, but if the map is random, why would you want the planets to all be the same? Doesn't that defeat the purpose of randomness? Or did I misunderstand something you said?[/quote]The fun of random maps is having to adapt to your spawning position, which is different each time you play. It would be fair though, if everyone would be able to colonize planets and asteroids that have an equal amo

10 Replies 17,940 Views