Teun-A-Roonius

Teun-A-Roonius

Joined Member # 3863428
0 Posts 15 Replies 848 Reputation

[quote who="JMT214" reply="7" id="3167365"]This might be a dumb question, but does everyone you play with need the map pack installed or just the host?[/quote]Every player needs to have the map pack installed, otherwise they won't be able to join your game.

9 Replies 12,582 Views

Go to Documents\My Games\Ironclad games\Sins of a Solar Empire Rebellion\Setting\ and open rebellion.user with notepad. Here you can set the variables VideoFullScreenWidth and VideoFullScreenHeight to 1280 and 1024 respectively. Save the file after you changed it. Hope that works for you! [e digicons]:)[/e]

1 Replies 2,935 Views

[quote who="BFroberg" reply="4" id="3167200"] Quoting Teun-A-Roonius, reply 3Try verifying the cache integrity of your game. Steam might replace a few missing or damaged files in case something went wrong during an update in the past. I refer to the second-to-last paragraph in my original post.[/quote]Ah, I'm sorry. My bad! [e digicons]:X[/e]

18 Replies 18,898 Views

[quote who="Pyrusmg" reply="42" id="3167015"]Germany is OP in eco spot, nerf them.[/quote]Sure, nerf germany, but leave the Dutchies, Finnish and Norwegian folks out of this! [e digicons]:grin:[/e]

77 Replies 64,702 Views

Yes there is, it is right here on these forums. Though you are a little too late for coming up with suggestions I'm affraid, since the official release of the game is in about a week. Not much time for the dev's to implement new stuff...

8 Replies 7,046 Views

The first two points I would love to see implemented, the third one would be useful in multiplayer only, because the AI wouldn't be able to handle such a feature. The automatic build queue option has been requested several times, we probably won't see something like this until Sins 2 arrives, assuming it ever does. The fourth is a must.

8 Replies 33,479 Views

[quote who="gundamlit" reply="25" id="3165770"]Sins isn't good at providing an easy and quick learning way.[/quote]True, but for patient people it is an ideal game to jump into the world of RTS with. It is less hardcore than some more fast paced RTS titles.

29 Replies 34,917 Views

[quote who="BFroberg" reply="54" id="3164615"]Teun; I did not know that change had been implemented. That's great. That also means that, as jkmaster points out, you can probably mod your way ouf of them entirely.[/quote]Unfortunately the limit is hardcoded, which means no modder can change the number used in the game. So it is highly unlikely a mod will be made in which superweapons are not buildable using the hardcoded variable. There is a less attractive option though: Removing

83 Replies 89,114 Views

[quote quoting="post"]Problem 1: all slots in the upgrade/skill panel are occupied. Proposed solution: Move the trade ports upgrade to a technology which automatically grants it, at levels 6-8. This gives one extra slot for another skill. Each race would get an additional thing in their starbases.[/quote]I like this solution. It would make room for another utility upgrade, yet I wouldn't have a clue what would be more useful than BRB or Meteor Storm later during the game.

13 Replies 8,425 Views

[quote who="fatindian" reply="21" id="3164500"]As a new player, will Sins: Rebellion offer all the features found in Trinity? Which of the two would you recommend to someone that is interested but not very skilled with strategy games?[/quote]Yes, Rebellion features all previously released Sins content. I would definitely recommend it to new players that want to evolve their skills in the RTS genre. Actually, I think Sins is the best place to start getting into the genre, for it isn&#3

29 Replies 34,917 Views

[quote who="axxo2" reply="25" id="3164163"]pb head u should post some more cool replays if you have any[/quote]Not possible due to the frequent desynchs and minidumps! [e digicons]:P[/e]

26 Replies 39,723 Views

[quote quoting="post"]First and foremost, the Vasari cap ships appear to have severe OCD. Many times I've been fighting losing battles and have to send my fleet back a grav well and all of the ships start moving, including the caps. A minute later I go back and a few of my cap ships have decided that they want to stay and fight a while longer, there current task is shown as auto attacking enemy ships. I try to send them back a grav well again, 5 seconds later they get bored retreati

2 Replies 5,290 Views

[quote who="axxo2" reply="25" id="3164124"]ok sareth ur cool thanks for understanding the joke! vas starbases are scary i think they should have stuck to the original concept art! have you seen it? in the middle there are like pieces (part of the hull) floating sorta in coherence with the fuselage ... it looked awesome but i think they went with the easy clean cut in the middle version...[/quote]Yea they went with the clean cut because it matched better the other Vasari ships a

321 Replies 1,061,341 Views

Like you said if you don't want to make nice with the AI you can choose to just ignore the missions they send you on. You can even reject them if you don't bother the slight relations penalty that occurs after the mission rejection. When you reject a mission it will take more time before the AI sends you a new mission request.

3 Replies 4,648 Views

[quote who="axxo2" reply="16" id="3164090"]Props to you sareth, hey u should add an avatar to ur name![/quote]You should make him one. I have something in mind that would be very fitting... [e digicons]:grin:[/e]

321 Replies 1,061,341 Views