[e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] Sareth! [e digicons]:waaaa:[/e]
Teun-A-Roonius
[quote who="sareth01" reply="30" id="3163879"]The increase in negative threads should be a good indicator that something is wrong with the game.[/quote]Funny thing is that it is only the ICO players whom are making the negative threads. Of course the desynchs need to be fixed but the dev's stated in the latest GameSpy interview that they are addressing the multiplayer desynchs and are working on unit balance. What more do you really expect at this point?
[quote who="Seleuceia" reply="7" id="3163790"]Think they'll fix all the planet bonuses that still use that lame cave picture? My guess is no...and reminding them about it will probably incline them more to leave things as is just out of spite...[/quote]I really want that stuff to be implemented. But like you said, reminding them doesn't seem to help much (I tried pointing them to the missing planetary bonusses several times)... Oh well, I suppose I will just mod the othe
[quote who="bilun" reply="5" id="3120380"]Which is why I really wish every faction had an effective means of depleting titan antimatter. As it stands Vasari have a great tool for doing so(kortul), TEC have a less-then-ideal tool(EMP has a pretty long cooldown since it's AoE), and Advent doesn't have squat since not even the damage/antimatter aspect of Detonate Antimatter can be used on titans.[/quote]If I recall correctly, the Detonate Antimatter ability only doesn't disable
[quote who="sareth01" reply="6" id="3163299"]If things don't get radically improved the developers will lose their core community, and i'm quite sure they don't really know how bad that could be for them.[/quote]The folks that play Sins Multiplayer are definitely not the core of the Sins community, rather just a fraction of it... Though I noticed Seleuceia made a very valid argument by saying that at its core Sins is a multiplayer game. If the dev's would fix the desyn
[quote who="axxo2" reply="23" id="3163051"]Motivation for the DEVS http://www.youtube.com/watch?feature=player_detailpage&v=RACFdDrU0mk[/quote]Nice vid.
[quote who="TerribleNate" reply="14" id="3162821"]I wish it was possible to remove karma for pointless threads that distract from the important aspects of the beta. Or at the very least vote to remove karma for dev review.[/quote]If it is pointless to you you might as well just ignore the thread instead of making it even more pointless with pointless replies about how pointless the OP is. [e digicons]:grin:[/e]
The funny thing is that a Coronata titan will win in a one on one with an Eradica titan when both titans are level 10. Even though a lot of people think the Coronata is underpowered. I think the Supression Aura ability is one of the greatest (if not the greatest) passive abilities in the game.
Would be nice. Pinning and unpinning planets is all you really need.
[quote who="Volt_Cruelerz" reply="11" id="3162004"]Didn't answer the part about modding.[/quote]Just don't be such a downer Volt. [e digicons]
Yeez who actually looks at that... It's damned ugly though.
[quote who="Volt_Cruelerz" reply="9" id="3161872"]Did you change Gameplay.constants or were you running the dev?[/quote]Read the comments above and find the answer you seek. Mind you, this is a dangerous quest and you will have to use your time altering abilities to your utmost in order to succeed!
[quote who="Mecha-Lenin" reply="26" id="3161737"] Quoting MacGyver2, reply 8Europe is our, only white people. Finally, we got a real Nazi on this forum! How entertaining. Quoting Sinperium, reply 24Which is teetering on the edge of a financial breakdown. I thought China bought US? [/quote]This is so much win. I am here to represent Holland by the way.
It is annoying as hell.
[quote who="gundamlit" reply="10" id="3161631"]No matter what, a capital ship, that has so many people and devices on board to create a new colony, should never be smaller than other capital ships.[/quote]Good point.
[quote who="SageWon" reply="3" id="3161642"]The Deliverance Engine CAN target freindly planets![/quote]Wow I didn't even know that. [e digicons]:O[/e] I never build those things though. Waste of resources if you ask me. Better build a starbase with Evangelization Node upgrades.
Agreed.
[quote who="sareth01" reply="6" id="3161604"]The thread is meant to lure in speculation and pitt members of the community against each other, yet in all reality comp stomps are fun.[/quote]I have a feeling the thread is directed towards the ICO addicts with the big mouths that hang around on these forums more than it was made to create a discussion between ICO players and comp stompers... It is not uncommon for new people to feel insulted by someone like Qu4r or Sanchezz because they
[quote who="Novakain187" reply="16" id="3161572"]Sorry to resurrect an old thread, but I too loved that skybox and sorely miss it from the beta. Is there any chance it will be in the final, or is someone going to have to mod it back in?[/quote]Someone will probably make a minimod for the folks that miss this calming blue skybox.[quote who="jakecaptiva" reply="17" id="3161592"]I have looked at the screen shot five times and still cannot figure out what a skybox is..... Are you reffering t
The AI seems to do this sort of thing sometimes when the enemy is using a lot of mine fields. Yet because of the now passive mine detection it is pretty much useless to have more than 10 scouts in any fleet.
[quote who="upsurper" reply="4" id="3161554"]What does steam run as default?? Using that one [/quote]The normal .exe of course. I haven't actually tested the superweapon limit myself so it might not even work. Don't know if anyone else tested it.
Sareth, minidumps are not a bug... A minidump is an error report (basically a log file in which can be seen what caused the game to malfunction). Minidumps can be caused by all kinds of bugs.
Yes I think your ally in need would be very happy with a Kostura hit on his planet that disables most of his defenses. [e digicons]:grin:[/e] On a more serious note though, it wouldn't be a bad thing to be able to target owned (and possibly also allied) planets with it. A feature like this would also make the Deliverance Engine a lot more useful.
I also like this idea a lot. Even though I am generally no fan of any race having access to other races' technology. It would be a lot of fun to combine TEC, Advent and Vasari ships in a single fleet.
I agree it should be scaled down somewhat. The "Space Dolphin" is also very large compared with the existing Advent capitalships, yet I kind of like it. The Corsev fits in very nicely I think, I wouldn't want to see it resized. Yet because the design fase of Rebellion is long gone, it is very unlikely to see the models tempered with. Maybe some modders will scale it down once the game has been officially released though.