Very nice Ideas
Pupetier
[e digicons]:rofl:[/e] Quar and star did you organize those 2 posts. Mecha (your turn) Pervasive economy???
Stardock main attribute and appeal is that they support their games much longer than any other developer on earth.
6. All RB upgrades have 100/10/10 requirement and are built in 2 seconds
I was just testing game with one of devs looking for desync.... Some inside information [e digicons];)[/e] There will be patch on day 0 as in release day patch. Otherwise no more patches.
Hmmmm Foxy is not playing at least not to my knowledge. But yes I agree it would be nice to see (read=show) game balance to devs. HEHE
I play this game for 4 years now. Heck it is only game I own. I weathered and stayed with game where there were 30 people on SINS Diplomacy on a good night. I put up with regular MD, Smurfing and other problems I stated numerous times. Truthfully I haven't thought this will happen but with balance or complete lack of it and problems that are plaguing MP are slowly but surely pushing me away from SINS as a whole not just rebellion itself. Rem
omg wtf triple post
double post
I wish people on-line would treat me as a noob [e digicons]:'([/e]
I was die hard and he was alone with true bigger fleet at start while i had 4 ais to control. I was bidding my time and sniping his caps. Finaly when i attacked him he quit.....
Should I post reply to that game so everyone can see???
Vasari rebels sb phase jump rush on small maps Vasari Loyalist njam njam planet rush on medium or large maps
you can chat while game is lagging but only to friends
[quote who="Seleuceia" reply="2" id="3158212"]You can also edit your settings file and change the stacking limit (which is by default 10)...set this number to 10,000 (essentially infinite) and all units of a given type will be grouped under one icon in the empire tree (as opposed to one icon for each group of 10)...[/quote] Does this change checksum...?
[quote who="Seleuceia" reply="16" id="3134340"]*GASP* Smurfing could solve this problem! With Smurfs, we wouldn't know we're watching the same 8 players![/quote] And they would be playing against themselves. Hmmm who should I let win me or ME.
I was playing Vasari Loyalist against vicious AIs and had planet eating tech in just under 14 minutes. After sending egg to the center of galaxy to yet uncontested worlds I was able to build 14 caps + titan in just under 45 minutes mark with manually purchasing caps lvls to lvl 4. After that I am unstoppable no fleet that AI can field can contest my fleet. Never tried this strategy on multi player but having 14 lvl4 caps + titan in 45 minutes ...... Devs
I was playing Vasari Loyalist against vicious AIs and had planet eating tech in just under 14 minutes. After sending egg to the center of galaxy to yet uncontested worlds I was able to build 14 caps + titan in just under 45 minutes mark with manually purchasing caps lvls to lvl 4. After that I am unstoppable no fleet that AI can field can contest my fleet. Never tried this strategy on multi player but having 14 lvl4 caps + titan in 45 minutes ...... Devs
We all know that orky rush was viable in diplomacy. Rebellion just brings corvettes who are surest thing to go at start. If you plan to SB rush you can go SB + carrier with repair cloud with flak and start building it in enemy gravity well. Well if you succeed and you pull it off same orky with 3 more labs which before was lost money now becomes very potent weapon with which you can move to other gravity wells. Given that you are few jumps away a
[quote who="Qu4r" reply="21" id="3154650"]Greg i bet u had a nightmare with orky chaising you around your room. How it is to see your biggest nightmare came true? Most irronic part is: why im not happy about it!!??[/quote] Well I played 1 game with vasa on mp and while we lost 3 players early on me and hiro were able to turn things around. Didn't play against them yet though. And yes Do you have problems in your life, Are you feeling si
While orky jumping it should loose a lot of HP and shields. I would say at least 50%....... sure there are overseers to heal it but still better than now
I agree with everything stated. For another solution option I would add that you could make corvettes be unable to attack structures at all and their anti capital ship damage to be very low. Also what mecha forgot to mention is that corvettes fire very fast and while focus fire capital ship or structure they are still dealing significant damage to other structures or frigates. With introduction of corvettes and their speed micro&n
Mod them to require 100 tactical slots = no superweapons Here is ur turn off switch and please stop whining
no because u need to be alowed to build only colony ships