Wintercross

Wintercross

Joined Member # 3867128
2 Posts 164 Replies 19,701 Reputation

[quote who="Seleuceia" reply="12" id="3486107"] Quoting WOEaintME, reply 7 the 10 minutes is after you apply karma but is only applied after you load a page after applying karma so... 1. Open all threads sinkillr has ever posted in and his account page 2. Apply karma on all I tried t

25 Replies 126,278 Views

[quote who="furyofthestars" reply="8" id="3486081"] Whoa whoa... what karma trickery is going on here? Goa gave Wintercross two karma points on the same post? [e digicons]o_O[/e] [/quote] That is Impressive! =O

25 Replies 126,278 Views

Hey guys, just thought I'd drop in! I'm pretty excited for Star Citizen myself! I only have an Aurora (Thanks to Sinperium!) but it's a start. Hoping that I'll be able to build up my PMC over time. I haven't been able to play the alpha yet due to my graphics card needing an update v_v

488 Replies 2,669,951 Views

[quote who="Sinkillr" reply="59" id="3483780"] How to beat 8 cruel AI Step 1: Play Vasari Step 2: Build a starbase [/quote] Step 3: Give Karma to Sinkillr

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[quote who="Sinkillr" reply="2" id="3485957"] I want to thank Ryat for his numerous contributions to the community. Truly, a better comment has never been posted. Ryat=a modern day Aristotle. (Sarcasm) [/quote] [quote who="Seleuceia" reply="4" id="3485973"] This is such bullshit that I can only karma Sinkillr every ten minutes... [/quote] The truth revealed!

25 Replies 126,278 Views

[quote who="Plasma_Wolf_4X" reply="138" id="3484605"] Finally, I've read about a different intel system in Sins 2. My question is: how to implement it? If you want a sensor and a visual system working together, do you (1) let every gravity well you are in grant full visual intel to you and will sensors on a nearby gravity well give you sensor intel? Or (2) should ships and buildings and planets all have their own range of sensors and vision, so that gravity wells are not always fully

203 Replies 695,985 Views

[quote who="Sinkillr" reply="133" id="3484527"] Quoting UnleashedElf, reply 132 Personally, I think what is needed is a game options slider like for fleet size . Do you even play the game? Lol. [/quote] <

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[quote who="Sinkillr" reply="102" id="3484256"] Yes, I'm sure thats why these games sold so much. Oh wait... [/quote] They did. Obviously they were successful enough that each one got a sequel just like War Craft 3.... oh wait...

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[quote who="Seleuceia" reply="70" id="3484272"] AL are still a little weak... If there was just some way we could buff them...maybe some way that would make their titan more useful....if only there was a good solution...if only... [/quote] Maybe make unity mass do chaining damage? [quote who="Sinkillr" reply="69" id="3484262"] Im not falling for the trollbait, Ryat and Wintercross. And can we please go back to the constru

80 Replies 459,744 Views

[quote who="Sinkillr" reply="100" id="3484247"] Volt, I meant warcraft 3. Quoting Wintercross, reply 96 Supreme Commander: Forged Alliance had 4 races.... that's the only one I can think of. :EDIT: wait! Dawn of War had four races; Space Marines, Chaos Marines, Eldar and Or

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[quote who="Volt_Cruelerz" reply="98" id="3484244"] Any comments on the idea for the Chaser? [/quote] There are definitely some interesting ideas there. Though it's hard to make a judgement due to the fact we don't know who or what the chasers are.... I also feel that if the chasers are revealed in Sins 2 that they should be unplayable. Have them feature in a campaign, and have a multi-player option that the Chasers arrive a

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[quote who="axxo4" reply="65" id="3484126"] Quoting Sinkillr, reply 64 And you would know that how? You cannot even beat hard ai... good grief sinkllr the question is can you beat a medium ai? [/quote] sinkllr IS a medium ai

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[quote who="Volt_Cruelerz" reply="95" id="3484213"] Quoting Sinkillr, reply 94 Number of successful rts games with four races- 1 Number of successful rts games with three races- too many to list You can't argue with math. May I ask which 4-race RTS y

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I'd also like proper cloaking capabilities (can move but not fire when cloaked) that actually makes the ship invisible to all except the owner. And possibly even have visual detection and sensor detection. Sensor detection for example would show say near by grav wells (or scanned ones) but would only display 'blips' representing where ships/structures are but not revealing what type they are. Visual detection would be the sa

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[quote who="Sinkillr" reply="66" id="3484022"] Sins is an rts. Those that cant see that obviously aren't that knowledgable about the game. [/quote] Sins is marketed as an RTS 4X Hybrid, much of the 4X stuff that was intended was toned down or simplified, however that does not mean that a sequel should walk down that path further.

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[quote who="Sinkillr" reply="87" id="3484005"] Another thread trolled into oblivion by Seleuceia and Ryat... I hope you're proud of yourselves... [/quote] No need to be so modest, you helped a great deal too Sinkillr. Once it was established that Heavy Cruisers do indeed fill a role (if not entirely into end-game) the relevance of the thread waned somewhat.

88 Replies 93,180 Views

[quote who="Sinkillr" reply="64" id="3484014"] Having too many ships is a sure fire way to ruin the game. Keep it nice and simple like sc2. [/quote] Star Craft 2? I really do not want Sins 2 to be anything like SC. That is the wrong end of the spectrum of RTS in my mind. Sins is meant to be a 4X RTS hybrid. [quote who="Volt_Cruelerz" reply="63" id="3484011"] I think most people agree that more capitals would be good, but what are people think

203 Replies 695,985 Views