There's no separate file for weapons, the file for all ship components is ShipComponentDefs.xml in the data/game folder. In practice it's pretty easy to add new weapons, just copy over the ShipComponentDefs.xml file to your mod, rename it, then clean it out for everything except the top bit: [quote] xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSch
Sorentoft
In addition to being a nice idea for a race I think this mod provides a good outline for new modders on how to make their own race. [e classic]:)[/e]
Installation Instructions In his post , Niedzielan gave these concise instructions, so I'll just give a quote: [quote] Extract to Documents\My Games\GalCiv3\Mods using WinRAR, 7Zip, or other extracting tool. Make sure mods are enabled in Options. [/quote]
Some pretty good mods in here, thumbs up! [e classic]:congrat:[/e]
I would like that constructors could be set to have more constructing modules on them. When building many starbases it can get sorta tiring having to; 1) Watch them all move around after every turn! 2) Having to mass produce them - Why not give a more expensive option? On that - I would like an option for quick moves. I'd also like some better diplomacy. I mean why not vassal states? It could make the minor races actually useful other than "places I need