JSDreyer

JSDreyer

Joined Member # 3938526
2 Posts 5 Replies 237 Reputation

Supreme Commander Gold (The original SC, plus expansion Forged Alliance) is on sale for $4. This is one of the greatest RTSs ever made. http://store.steampowered.com/sub/11732 / Seeing as this is one of the primary influences for AotS, I thought people might like to know.

0 Replies 21,855 Views

[quote who="Frogboy" reply="10" id="3599795"] Quoting Ticktoc, reply 7 I was going to wait for clarification before saying anything but what the hell... Please let us zoom out at least as far as in your picture. It still looks very playable to me. Forget about icons but give us the zoom. You wanted feedback from

60 Replies 348,294 Views

[quote who="Frogboy" reply="5" id="3599814"] Hooray! We'll be unique. [e digicons];)[/e] seriously though, we will look,at other unit ecomorphs in expansions, DLC . [/quote] Heh, thanks Frogboy. By no means do I want to turn AotS into SC3 or anything, just trying to remember what made games like that special. Understand if stuff like that doesn't make launch, but hopefully it will be con

6 Replies 48,927 Views

[quote who="OoohShiny" reply="2" id="3599760"] I could think one problem is the movement behaviour of wheels for example. A hover unit can move sidewards and shoot or turn completely around and nobody bats an eye. Other locomotives are completely different, and making things a lot more complicated. It sounds like it would be a nice bonus to have, just for strategical depth, but i am not sure it is worth the effort. [/quote] I'd just like to poin

6 Replies 48,927 Views

[quote who="SolarVengance" reply="20" id="3599421"] I fear infinite upgrades will lead to situations where the teams just spend all their upgrades on damage/health in a neverending race. At some point it's more interesting to reach a cap, and then spend your tech resources in more interesting ways. I remember playing some custom Starcraft maps with infinite upgrades, and it was always a chore to keep up with that one opponent who had 15 attack power upgrades. [/

33 Replies 170,064 Views

One of the great things about Dune II, TA, or SC1 are the wide variety of unit locomotions, each with their own strengths and weaknesses. For example, wheeled/tracked units tend to be tougher, but are limited in the terrain they can traverse, while walking units are a bit weaker, but can get up slopes and stuff. It makes for more strategic options. I know Brad mentioned they were going with all hover units, that this simplifies pathfinding. But it also simplifies str

6 Replies 48,927 Views

[quote who="OoohShiny" reply="3" id="3599622"] 2 million? No more excuses for people claiming PA did what it could for low budget. I dont get the whole wreckage hype. It is rather annoying (for me), makes the battlefield uglier, and probably consumes a lot of Ram. And the extra metal you gained by it never really was worth the effort. [/quote] In SupCom 2, they substantially reduced the amount of metal obtained from wreckage as well as longevity on

14 Replies 87,636 Views