Hunam_

Hunam_

Joined Member # 3946661
3 Posts 127 Replies 9,228 Reputation

I would really hate the game for using PG star names similar to NMS release version (Ex.: Unagaxunfune, Yipugaoansum, Bulganzhejiaxi) - I mean what? But I would love it if it used E3 version names. (Grafningard, Quidar, Achaia) - the ones that actually look like real life names and readable... We already have 88 recognized constellations. Use those names and either PG the rest with real life prefixes, roots, suffixes and endings or handcraft them. I can help for free. This would break

32 Replies 30,677 Views

Posting this from M.2 interface. ;) What do you wanna know about it? It's a slot in your mobo that you stick an SSD that looks like a small PCB in and forget about it. Pros: Takes no space, no wires required, no direct cooling needed, noiseless Cons: More expensive than a regular SSD. P.S. No issues whatsoever. i5-4690K Gigabyte Z97MX MSI GTX 970 4GB Noctua Heatsink NH-D15S Ki

12 Replies 102,260 Views

^ Does a crashed ship with salvageable tech or quest artifact on the bottom of the ocean qualify for a "useful gameplay"? The one you can't reach without certain upgrade? Or progress your quest without? The one you can't scan to locate without a certain Magellan upgrade? Unfortunately, we don't know what planet exploration mini-games SD has in mind, so usefulness of underwater exploration is a moot point.

21 Replies 32,296 Views

Here's an updated roadmap (a good bunch of stuff was simply cut): [img]http://s16.postimg.org/n7tgbhix1/Untitled.png[/img] [quote who="Volusianus" reply="8" id="3650976"] Overall, I think this is a matter of some of the Founders expecting playables when that wasn't exactly what was promised. [/quote] W/e is worthless to them might be gold to us - hardcore fans. ;)

16 Replies 77,920 Views

Awkbird really went off the handle there... Dafuq? ... supercilious browbeating ... acquiescing ... I literally had to google that shizz.. [e digicons]:grin:[/e] From what I gather: 1. The game development is behind the tentative schedule on many things. See for yourself: [img]http://s14.postimg.org/vha5d9flt/Untitled.png[/img] I.e. what is that? never happened? II.a. semi finished Di

16 Replies 77,920 Views

[quote]... every hunam... [/quote] I see what you did there. :P I don't think they'll budge though. They don't want to dilute our "meaningful" remarks at the end of a month with irrelevant filler mid month...

16 Replies 77,920 Views

[quote who="cuorebrave" reply="3" id="3650924"] I think we're getting a little out of hand here. Successfully creating a convincing entire underwater world on top of everything else may be a little out of scope... it appears the lander will hover over water, because, hey we can't have everything, right? Something akin would be exploring the interiors of your ship, or even teleporting aboard the alien ships to meet them in person and walk their halls! Sure, that&#

21 Replies 32,296 Views

Nothing about types of exploration was mentioned. But there's this: [img]http://s13.postimg.org/56ewrnjgn/star_control_terrain_concepts.jpg[/img] I wouldn't hold my breath for underwater exploration, BUT SCO is the biggest SD project to date, so there's a tiny glimmer of hope. I even suggested earlier where if you're on the dark side of the planet - the liquid is frozen and you can't dive. So you literally have to wait in orbit when t

21 Replies 32,296 Views

The challenge is that Star Control is really five games. Let's walk through that: Game #1: A planet exploration game. You could make an entire game around Star Control's planet exploration concept. Game #2: A galaxy exploration game. Space is big. In fact, some say the universe has hundreds, perhaps even thousands of stars. In Star Control's case, the galaxy has over ten-thousand planets out there. Game #3: An adventure game. T

4 Replies 32,629 Views

[quote who="TheUr-quanMaster" reply="98" id="3650783"] ( P.S. my current planet name idea is Zealos pronounced za-ea-lows any suggestions as to how I should spell that phonetically is welcome) [/quote] How do you even pronounce "ea"? [e digicons]x_x[/e] Is "za" = "zuh"? or "zeh"? Zeylows? I read Zealos as Zee-luhs. :P

117 Replies 137,612 Views

[quote who="Van_Adel" reply="97" id="3650781"] I'm basically a lurker on these forums - I log in every few weeks at best. Judging by the number of planets named vs. the number of regular forum posters, I think plenty of other founders are in the same boat. I expect that more founders will become active participants here, however, when there's actually a game to play and give feedback on . Until then, for me at least, there really isn't anything to discuss. [/q

117 Replies 137,612 Views

^ that sounds sexy in Chmmr. [e digicons]:blush:[/e] I think i know why they're asking planet names now... They are tailoring them into main campaign POIs... They might not even be planets, but star systems names. Brad lied?.. [e digicons]*_*[/e]

117 Replies 137,612 Views

[quote who="Kavik_Kang" reply="6" id="3650425"] The "Star Clusters" are like the "Octants" of the SFU. Places far away from the "Alpha Octant" of the "main game" that Stardock is making. So when you make your own mod "universe" it will actually be said to be just a place in the universe, or this galaxy, far away from where the events of Star Control take place. That is all it is, an explanation for why and where all these different "universes" that players are creating

12 Replies 13,306 Views

> The new Star Control universe will be broken up into "star clusters" I do not like this design choice. It's smells artificial borders. Details remain to be seen though. > 500 planet or so galaxy of Star Control 2 as being a star cluster in the new Star Control Is it a mistake? Maybe it's 500 star systems? 'Cause if not, it's only 166 star systems with 3 planets each on average. EDIT: SC2 has 5

12 Replies 13,306 Views