I was against the right-click drag at first, however as I've played more I can see what you mean about it being very handy. Personally I say leave it and allow custom keybinds. Much father along when you add a tutorial maybe even add parts where players can select the standard RTS controls or the controls you think fit Ashes like right-click drag. Sarge
Sargeras77
Thanks for joining us! As far as I know this is a very very very early technical alpha which is both feature/unit/race incomplete (very far from complete in fact.) As I understand it, this is definitely a simulation. I can't remember which video/article I read which described the unit fire but they said that each and every projectile is tracked ala Supcom/TA. This was actually one of the main reasons I backed ashes as TA/Supcom are my 2 all time favorite games. &
Great to hear, I really hope you keep up the excellent communication. No matter how long it takes to finally reach release, I've noticed alot of founders access/early access game start off with great communication and end up not saying anything for weeks at a time. Just a weekly this is what we're working on we haven't forgotten about you would be wonderful. Also shout out to Frogboy because he has been so active on the forums and it is really excellent to see.</
I feel like the current spread of resources could be improved by allowing individual extractors to be upgraded individually and then for the late game still have the refineries. Maybe this could be a t2 upgrade that makes the extractor give 1.5/tic instead of 1.0. This lets you have a little more build variety with stay in base a little longer vs early expansion. On the same note, although I feel that the unit cost is not too bad currently, I think the build times are too
IT WORKS!!! Just got into the editor :P I haven't had much of a chance to mess around yet but it looks cool, I'll post some screens in a minute. (I think I'm allowed to in this subforum) Edit: I posted the screens, I uploaded them to a hidden imgur album so you fellow founders can view them but please don't share the URL's as we are still under NDA. If the developers would like me to not post screens here/upload them somewhere else
I did notice that bug but I also noticed it had already been reported a few times so I left it out. Honestly I used it more than a couple times to scout terrain ahead :P
For an additional feature I highly recommend the template system from supcom. I feel like so many of my suggestions come from that game but in my opinion their user interface had to many nice QOL features that really made it easy to do what you wanted when you wanted to do it.
After playing a few matches I firmly believe that a fog of war that allows you to see the battlefield (grayed out unless you have vision) is a much needed feature. In the future I find it rather improbable that they could not properly get a satellite image of the battlefield. On the gameplay side of things it would help to form better strategies from the get go as you could see possible choke points, better spots for bases, etc. Just a quick note I had after a few matches.</
Of course, it's the reason I backed. This looks to have the potential to be my next favorite RTS and I want to help it be the best it can be!
I personally believe that just making smaller t1 units that traverse on wheels/tracks would really help visually. Since the scale of this game is immense, but so are the scales of our units it makes it hard to really get a grasp on how fast things are moving. I think having small agile vehicles/bots that are maybe 1/4 the size of current t1 units but are obviously moving quickly relative to their size would help. I also believe that the turn speed/pathing are also both aspec
First off even in this rough state, I am loving the game. It makes me feel like a kid playing TA again for the first time :). The actual frame rate seems pretty solid for a pre-alpha build as well so color me impressed. I also loved the fact that like Supreme Commander I could drag my units waypoints around. Now for a few suggestions that I've come up with so far. 1: I really think the move speed of the units should be increased by a fa
Thank you both for the reply I'm purchasing right now! :) Another quick question, has anyone set up a mumble/TS for founders?
I am a huge fan of supcom/TA and so ever since I first saw Ashes I have been barely containing my excitement. However, I still haven't founded. I am about to pull the trigger but the recommended specs (especially the 4gb Vram) are kinda worrying me atm. I have an i7 920 OC to 3.5ghz, 24gb of 1600mhz dominator ddr3, and a 660 ti 2gb gpu. Can anyone with a similiar build tell me whether or not the game will even be playable right now or if I should wait until I get a