I'm a founder, I didn't buy escalation (until a couple of days ago) simply because it put a sour taste in my mouth. Escalation looked like what I wanted from Ashes since the day I received the email that stardock was working on 2 new RTS games but I felt like it was cash grabby (similiar to Ark Scorched Earth.) I finally purchased escalation because it seems that Oxide/Stardock realized their mistake and is trying to correct it (more than I can say for the Ark Dev
Sargeras77
Brad, , the splines you mentioned for the move/attack orders would be a great qol update. Making them bigger/stand out more/maybe more poppy color wise would be awesome! It would also have the double effect of making the nodes easier to see/grab etc. It sounds like the overall user experience is being significantly improved with the camera updates, interface updates, battlefield readability updates, etc and I for one am extremely pleased!
"Final one I’ll mention is to select a unit and then hit Ctrl-z for example, and for all the units of that type on screen to be selected. We have double click now but that is not always practical." This right here is my favorite hot-key from TA/SupCom that I've never seen another strategy game implement. Personally I believe every strategy game out there should put this in as it is just an all around useful tool for separating unit types (singular or multiple at a time
The fact that the new brute comes as a single unit makes me so damn happy!
Ahhh yes! These extra defensive buildings/air units really seem like they will give us a much more rounded out experience. (excluding naval of course) Might I suggest that you chose one map to be a "test" map in which players who don't own the expansion can play with the new units before jumping into ranked with them?
While it is neat that you can play with a friend who owns the maps in skirmishes and such I also gather that paid DLC maps won't be added to the ranked play pool. This is unfortunate because most multiplayer is played on the ladder and some potentially great maps won't see the playtime they deserve if they are relegated to skirmish mode only. It's not a deal-breaker or anything I just don't agree with multiplayer maps being paid DLC in anything but full expansions
Personally, I think that the DLC should be the story missions. Any multiplayer additions (maps/units and such) should be free so as to no fragment the player-base. Big multi-player unit/map drops can be included in paid expansions every year/2 years and that would be acceptable IMO. Honestly the refinery is the addition I am most excited for. Hopefully this will allow us to focus more strongly on defending fewer territories and fortifying them if we see fit vs expand
Brad, I really liked your chart and for me it hits the nail on the head as to which games win in each category. I'm really excited for the improvements/additions you layed out and I think you are really headed in the right direction. The addition of more fleshed out tiers (especially air units) and adding naval will really spice things up IMO. The third faction will add some needed visual flair and really help with the look of battles. The additional defens
This sounds like a good way to reward early adopters while still bringing new guys into the fold! I would rather not see tons and tons of DLC though as nothing turns me off of buying a new game more than seeing 3 pages of .99 DLC. I would much rather purchase the game + expansions as it feels more honest and upfront. This isn't to say you shouldn't do DLC but just be aware of falling into the DLC overload trap. I would stray away from paid map/unit micr
Glad to see your responses to a few of these issues! 1. Re Auto-Reinforce: I kind of worry about auto-reinforce because the UI requirements to support that would be quite a bit. I'm not against it in principle but you could easily end up in frustration situations where your resources are being eaten without understanding why. Personally this is a non-issue for me I don't really use the army auto reinforce ATM but I could see i
Congratulations!
I think I get the gist of what he is saying and I agree. Part of the problem IMO is the army system which gives incentives for turning multiple units into a mega unit. This mega unit then acts as one big unit. I cant select say the dread snipers in my army and have them focus down a dread while having my brutes focus down the capacitors. At the moment everything is kinda blob warfare. I think that it is cool and all but personally it fits better in something like SOASE
[quote who="warrenkc" reply="5" id="3625298"] Do you have performance increases when you use Direct x 12? [/quote] I did with my 390 when I had it but not with my 980 ti. Whether this will be fixed whenever Nvidia releases their Async drivers is not currently known. However both worked well. The 390 (and most AMD cards for the last few years) were just really built to take advantage of something similar to DX12 and were held back in DX11. This is why you se
I've used both brands. I had a 660ti upgraded to a r9 390 then decided I wanted to go all out so I returned it and got a 980 ti. Both the r9 390 and the 980 ti play Ashes great. At the moment AMD has the advantage due to hardware Async support which is a feature of DX12 that Ashes makes use of. However Nvidia is supposed to be implementing some sort of work around to get Maxwell to correctly handle Async. My recommendation would be if you are looking at a 3
I think bigger maps will be a smart addition if/when they increase player count and add in units such as air transports, naval, and naval transports. Currently with only land units and 3 air units it is already hard to respond to situations. Once we get more transport options and other things such as water to fill in some space I'm sure larger maps will follow.
I am so excited for this campaign.. there goes sleep tonight :P Edit: (first of many edits I'm sure as I play through the campaign) The initial loading screen when you launch the game and it is "initializing turinium cores" is awesome!! _______________________________________________________________________________________________________________________________________ Edit 2: The tutorial! Running through the
While I agree that this behaviour is completely unacceptable and needs to be reprimanded, posting names publicly ("witch hunting") is probably not a good way to go about it. Can you submit a report to oxide/someone at oxide?
While I agree 100% in the visuals department as well as the general user experience department that SupCom/TA are severely outdated (I still play them weekly though :P) They did get some things sooo right that should be brought forward (not talking about Strat Zoom dead horse yada yada) Personally I love the overall interface forSupCom when it comes to giving orders, setting patrols, placing buildings, moving said placed buildings, moving patrol points, easily seeing at a glac
Awesome thanks for the reply! Just tried out the new public build (didn't even get to try much with the secret test version due to some unexpected irl stuff :/) and one thing I'm liking already is the addition of some econ feedback ie: x metal is being drained by engineers x is being drained by factories. Also, having extractors and such show how much metal they are generating is great. I hope that in future builds this expands to all units ie: I click
Should we update to the new public build now? I'm assuming it is the public version of this one.
I think a neat tutorial addition would be a choice at the beginning, that pops up and asks "would you like to play more defensively, agressively, rush hard, etc" Then depending on which you choose it teaches you one of the viable starting builds. This could be, quickly cap nodes before AI spawns, rush for air and go for bombing runs, go for one node and a factory, etc. I feel that it would give new guys a little more perspective into the macro choices that need to be made at
Awesome downloading now, will post benches in windowed/full mode Edit: it says beta access key invalid :( Edit: I kept spamming submit and it went through! Probably just a minor glitch on steams side :)
Most definitely still room for improvement. Just a good step in the right direction.
The empire tree should still be there, just make a control group (not army) and it should pop right up. (ctrl + 1-9 if you didn't know) You said your bench tests improved? My cpu fps actually went down 20-25 fps from 80 to 55-60 in the new benchmark. (xenon x5660 OC to 3.8) I'm not really caring about the GPU bench results atm because Nvidia still hasn't released their new drivers which are supposed to help.