the vasari gets a phase jumping sb so they dont need to be able to build a starbase faster in an enemy grav well they can just build on in there and jump it in
martox1
all u guys suck ;) TEC is the best lol but yeah its boring with just them
[quote who="JohnJames" reply="1" id="3111183"]As for cost it should be slightly more 13k vs 10k and require more xp to level. Should start at 2x and bump to 3x if more balance is needed.[/quote] the titans cost enough doesnt need to be increased anymore but it should be harder to lvl them
[quote who="lbgsloan" reply="9" id="3109701"]Just played a game where a defensive AI had nearly 0 normal ships, but built a titan and like 8 cap ships. It was hilarious, but not exactly an effective strategy since there's minimal DPS output.[/quote] i always always have a defensive ai on my side and i have never ever seen it do something like that lol now i have done that before its not a bad strategy keeps ur enemy cap/titans from lvling and u dont have to worry about building ur f
[quote who="tysothepirate" reply="15" id="3110280"]I have not seen much improvement with it at all; I am running .61 and I am still seeing capital ships that retreat and capital ships with no fleets. This is a fleet battle game. 'Unprecedented scale' right on the splash page. Even at 'Normal' levels, the AI should be able to put together a large fleet around 1 or more capital ships and put that fleet into action to expand and build a larger fleet. &
i would rather wait a longer time for it to be complete and balance than have a half ass game
[quote](Hope a next faction will join the TEC this week ^^or as soon as possible)[/quote] maybe they might have each race in its own beta then have them in all at once for better bakance
what lvl ai r u playing? it might explain y its seems of easy i play again cruel and its harder then it was before the patch
the Kodiak is fine how it is nothing wrong with it
i think it looks fun will have to c about getting it once it comes out :)
the ai is broken it has been since beta give them some time to get it working right
yeah im pretty sure the pirate always have built up on there base as there threat lvl of high
[quote who="wnmnkh" reply="17" id="3103248"] Quoting martox1, reply 14my lvl 8 ankylon couldnt beat a full upgrade sb so i no for damn sure a lvl 1 cant You did something wrong with leveling up ankylon I guess. Remind you guys you can have ever ONE titan in this game, while you can have a lot of starbases and stuffs.[/quote] no i didnt i had max out the repair ability max with point into the defense and a
my lvl 8 ankylon couldnt beat a full upgrade sb so i no for damn sure a lvl 1 cant
[quote who="JohnJames" reply="153" id="3102565"] Quoting martox1, reply 151 Quoting KL3MZ, reply 138Dude if you can't understand that between 15min and 30min there is a 15min difference, then i can't help you. Its called the difference between early, and mid game i only play 4s and 5s there in those there is no difference between the first 15 and 30min. one person on both sides should rush for a titan the other should focus on econ and
[quote who="KL3MZ" reply="138" id="3101939"]Dude if you can't understand that between 15min and 30min there is a 15min difference, then i can't help you. Its called the difference between early, and mid game[/quote] i only play 4s and 5s there in those there is no difference between the first 15 and 30min. one person on both sides should rush for a titan the other should focus on econ and fleet. in a 3s a titan rush is a lil harder everyone should
[quote]The first thing I would try is to make titans more specialized. I really like the ability to put your upgrade points into starbase like stat boosting upgrades. However, the titans get enough stats on level up to make them very powerful even if you choose just to max out your abilities. I would suggest removing (for the most part) the health/shield/damage etc. stat upgrades from level ups, and instead give them all entirely to upgrades. Thus you can get a titan that's as strong as i
shield gen need 5 military labs which is 1 less than the loyalist nova and i always build a sb on all my planets good defense against rebels and for the extra tr though it is harder to do on online play but its the best way to counter them till they r balanced out more
i dont even think scatter shot works
nova r easy to counter with a few shields gens and sb with aux gov so that not a big deal there and the titans do die just takes time
if the way u suggest to get the titan it would cost 25500 credits 3245 metal 3365 crystal not including the cost of the logistics slot increase and research cost for it would probably go up making the total cost go up even more the titan is good and i love using it but it is not worth that damn much and again it does NOT matter where u put the titan at on the tech tree ppl will still have them in 30 mins in online games it something new that i guess u havent heard of yets its called F
i like the idea for the titans that seem fun to me :)
i think it would be cool for the pirates to have their own cap and maybe some more ships and such as long as they dont become to powerful
[quote who="Albahaca" reply="134" id="3101066"]Could they have the titan be constructed in 4 separate purchases that each require a capital ship crew and fleet supply? Also, say the next level of titan research requires the titan to already be constructed up to maximum allowed by the previous level.[/quote]that would pointless to build[quote who="Albahaca" reply="134" id="3101066"]Say a player has completed the first level of research and built his titan foundry. Player uses 1 cap
so how does the vasari no home world thing work or w/e it was lol