My first PC game.......damn this is close. Well, my first memories of playing a PC game would be competing with my Dad on Pharaoh(And Cleopatra Expansion) to see who could build the better cities. I always made the mistake of growing armies and killing things while my citizens starve and huts burn down, meanwhile my father turns egypt into a sprawling Metropolis with 0% Crime, Famine, Hunger, War, add to that the fact that my lousy Pharoah never built a pyramid.....
xGhost4000x
[quote who="Scoutdog" reply="2" id="2464111"] Seriously, has science died? No. Wrong. It has, at least in the States. Did you see the Fox "News" John Steawrt edit?[/quote] Reliable and respectable news stations have died, not science.
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[quote who="MatBerryman2" reply="25" id="2510000"]Nice looking doggie that! Are there still plans for a 64 bit version?[/quote] Ohh, a question that I can answer, this is new. Frogboy/Stardock (Same thing right) are negotiating with Intel for use of the 64bit version of Havok, unfortunately Intel wants "Tens of thousands" for it, so Frogboy is trying to get them to lower the price. If you want to read it for yourself: https
[quote who="Frogboy" reply="21" id="2509889"]Re Sieges in Elemental: Sieges in Elemental are particularly powerful because so much of a city's resources come from other cities. Place units around a city and those resources will get penalized more and more. Thus, you can starve a city out.[/quote] YES! That is pretty much exactly what I was hoping for. You guys rock more and more every day.
I agree, and I also like to play on large maps, in fact I have never played GalCiv on anything other than the largest map size.
Fail: I don't trust people who use the word dichotomy. Win: Smallville also comes back! Bonus Win: I finally got Babylon 5 on DVD!
[quote who="kyogre12" reply="7" id="2509418"] You can pre-order the book on Amazon. Is this it?: http://www.amazon.com/Elemental-Destinys-Embers-Brad-Wardell/dp/0345517865/ref=sr_1_1?ie=UTF8&s=books&qid=1263685713&sr=1-1 I had to do some digging in order to find it. Is it for sure coming out August 3rd?[/quote] Thats definitely it, look at the author. :) As for the release date, IDK.
[quote who="GrandAdmiralSova117" reply="25" id="2263285"] I wish I had the most powerful computer ever and an AI like UNSC ones to play games against.[/quote] Granted but it also becomes self aware and goes to hang out with kyogre12's ai and together they bring about the enslavement of the human race, then the two of you get hunted by any/all escaped humans out for vengeance. I wish I had a job.
[quote quoting="post"] 32 player multiplayer. This is a big one and will take a lot of work but it we are requiring that the game handle up to 32 players playing together. To make this work, it also means that games need to be automatically saved (to our servers regardless of whether it’s on a custom modded server or ours) so that stopping and starting games later is easy. [/quote] Totally agree but does this mean no LAN? Or is that only for playi
Irational failed to post a fail, so I'm going to fail to notice his post at all. Xer07, Fail: I don't watch lost, ever. Bonust Fail: February got its name from the latin word februum, which means purification via februa which is a ritual to cleanse or wash yourself of sins and occured on 15th (Julian calendar) Win: Supernatural comes back soon.
Hmm, not sure whats allowed and whats not, but following numerarius5988am's logic, (Less skin = fine) this should be fine. .................................................
I'm interested, you say your waiting for 64 bit Havok? Does that mean that the game will have physics? Or is havok used for other things aswell? Sorry for noob question.
Oh, hadn't seen that. It looks pretty nice, and there doesnt appear to be walls on the other side of the city so perhaps the wall isn't actually connected to the city?
Hello, we know you can build cities but how about forts? I assume they would act like military starbases, just you would put them in key locations in an attempt to either force a conflict in that area or funnel the enemy to a different part of your empire. So are they in the game? Also, we know walls can be part of a city but can they be independant of a city? For example: Hadrians Wall, Antonine Wall, and the Great wall of china? Well we be able to construct such massi
I wish he could have obtained the Terminator liscense which he (jokingly) made an offer on. :) http://io9.com/5395397/joss-whedon-wants-to-buy-terminator-+-someone-make-this-happen An Open Letter to the Terminator Owners. From a Very Important Hollywood Mogul Dear Sirs/Ma'ams, I am Joss Whedon, the mastermind behind Titan A.E. , Parenthood (not the movie) (or the new series) (or
[quote who="kyogre12" reply="20" id="2508562"] Quoting Frogboy, reply 16I'm doing my best to try to get Intel to let us get a 64-bit version. We don't need any of the new features, just the 64-bit part. Would it help if we petitioned Intel to give it to you? I'm sure many of us forums users would be willing to write emails/letters to Intel[/quote] You write the petition and I will sign it. See we already have two signatures! GO! GO! GO! </p
[quote who="landisaurus" reply="1" id="2208595"]of course, I think we would want supply lines available to let armies go further. Armies may have to setup camp to wait for supplies. Supplies would work similar to the way they do between cities. I think it would fit pretty well, and it would make it difficult to "steam-roll" the map as supplies would begin to grow thin. It would make large scale tactics very interesting as well. Sinc
[quote quoting="post"] Here's a mismash of ideas relevant to heroes. I suggest that as a random event a tournament is held where you can send your heroes off to. They disappear for a turn or two and then fight in one massive battle with all the heroes (though 1v1 ladders would also work these 1v1 ladders really favor certain types of heroes over another). No participant actually dies and everyone gains at least some experience. The winner(s) get their choice of a few random m
True, total war did not handle governors the graitest, but neverthless, I think Stardock could pull it off. Another idea could simply be that governors be a way of minimizing micro management. So Governors are not mandatory but rather you can put them in place over regions or cities and have them handle the micromanegent. (Think auto manage from Total war) You could then tell them they have free reign within certain contraints. (never build this, never do that, always keep the people
[quote quoting="post"] I think I am all demigod out and looking for something else. Could you kind souls hint Frogboy tell me more about this game. I have mostly played Age of empires series and supreme commander. Is this something similar that I would enjoy. Thanks Gary [/quote] The closest game to this (Correct me if I'm wrong) would be GalCiv2 or Civ4. This is a turn based fantasy game with multipl
[quote who="kyogre12" reply="10" id="2508757"] you know he also played the voice of Buck in Halo: ODST? i think most of the firefly cast did the voices actually, i was pretty impressed When I first played, I was like "Hey, that character looks a lot like Nathan Fillion! Hey! He talks like him too! Wait... it is him!" Jane/Adam Baldwin and Wash/Alan Tudyk (I looked his name up ) both did voices for ODST, and Tricia Helfer (Six from Battlestar Galactica) also did some voi
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Pretender on the Rise: The people of this city are falling under the thumb of a local pretender, he believe HE can do a better job than you! Cause: Enemy espionage or prerequisite to thave the "Resentful of your rule" trait. Effects: Increased on unrest added to "Resentment", greater potential of revolt, etc, basically the same thing as "Resentful" but this would provide you with further warning when the loyalty of your city should trully be in question