myfist0

myfist0

Joined Member # 3982443
15 Posts 1,103 Replies 1,880 Reputation

I think you can replace weapons in the ShipName.entity file but adding you need XSI to add a new mesh point and adjust its position and angle of fire. The weapons count is = to the count in the ShipName.mesh. For the errors I'm not much into that yet but a lot of times its a spelling or bad space. Start slow and test as you go. Looks like Jscript in your file?

14 Replies 5,191 Views

get notepad++ and open all that type of file and do a "Search in open Documents" or search a chosen directory for a term like MaxHullPoints and you will see all the different values.

8 Replies 6,192 Views

If you make a mod for diplomacy you will want to add the files you modify from original sins, entrenchment and diplomacy into 1 NewMod folder in... C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011\NewMod So if the files you want to modify are not in Diplomacy, look in Entrenchment, if not there look in Org Sins but put them in the 1 NewMod folder keeping the same directory structure. Your Ne

5 Replies 9,329 Views

Mesh Points - Bad Names and Missing Points for Sins Ships [e digicons]:waaaa:[/e] It started with 1 question and expanded. I am not near done yet. Was thinking of a starter mod to fix a vanilla errors for new mods to start with. Then you can add

18 Replies 12,234 Views

I made a SoaSE Weebly I can upload to for direct link. Looking for contributers I can give password. yes the sites a mess but it will come. http://soase.weebly.com

20 Replies 23,515 Views