I think you can replace weapons in the ShipName.entity file but adding you need XSI to add a new mesh point and adjust its position and angle of fire. The weapons count is = to the count in the ShipName.mesh. For the errors I'm not much into that yet but a lot of times its a spelling or bad space. Start slow and test as you go. Looks like Jscript in your file?
myfist0
I tend to just look now. Where I used to see a post I would reply too, now I usually couldn't bother. Buying a game from a company that has a forum like this is off my list.
Yes. Same rules a Vista.
If thats true, the random list can be shortened and only the names you want are in the list. Still just a work around and not a fix.
I have always just re-used the group key with a new group. Did you try selecting nothing and group?
4 dam EGADS in 1 damn thread, all posted. WTF guys. Stop with the BS and fix the damn thing!
4 dam EGADS in 1 damn thread, all posted. WTF guys. Stop with the BS and fix the damn thing!
4 dam EGADS in 1 damn thread, all posted. WTF guys. Stop with the BS and fix the damn thing!
I think the support staff is trying to fix the server by kicking it and hitting it with a wrench. If they worked for me they would be gone!
[quote]Naturally it would be able to revert back to a constructor cruiser afterwards. [/quote] Don't know if thats possible?
[quote]Naturally it would be able to revert back to a constructor cruiser afterwards. [/quote] Don't know if thats possible?
[quote]Naturally it would be able to revert back to a constructor cruiser afterwards. [/quote] Don't know if thats possible?
P>O>S Forum EGADS A DOUBLE POST WTF - worst forum eva
get notepad++ and open all that type of file and do a "Search in open Documents" or search a chosen directory for a term like MaxHullPoints and you will see all the different values.
ROFLMAO [e digicons]:P[/e]
whats this siege platform supposed to look like or do? How big, what weapons? Lets have a sketch maybe.
Install Impulse and use your CD Key to download an up-to-date version.
If you make a mod for diplomacy you will want to add the files you modify from original sins, entrenchment and diplomacy into 1 NewMod folder in... C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011\NewMod So if the files you want to modify are not in Diplomacy, look in Entrenchment, if not there look in Org Sins but put them in the 1 NewMod folder keeping the same directory structure. Your Ne
These has been asked b4. Pretty sure thats hard coded. I agree should be about 20 characters allowed.
Mesh Points - Bad Names and Missing Points for Sins Ships [e digicons]:waaaa:[/e] It started with 1 question and expanded. I am not near done yet. Was thinking of a starter mod to fix a vanilla errors for new mods to start with. Then you can add
Max requires a lot of setup to get it to work like XSI [e digicons]:X[/e] Got most of SoaSE models in XSI all ready to try and optimize some structures [e digicons]:grin:[/e]
Updated main post with lots more "UM WTF"s [e digicons]:annoyed:[/e]
I made a SoaSE Weebly I can upload to for direct link. Looking for contributers I can give password. yes the sites a mess but it will come. http://soase.weebly.com
I think it should be built in the settings for multi-player and single-player. Or at least made a pinned sticky.
Frigate_PhaseUtility0 has no DataString "Center" but Frigate_PhaseUtility1 does have 1 AsteroidBig01 thru AsteroidBig03 have -da textures but the mesh file uses black-da More just notes for me but I thought I would keep all posted.